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How can I code Java to allow SSE use and bounds-check elimination (or other advanced optimizations)?

The Situation:

I'm optimizing a pure-java implementation of the LZF compression algorithm, which involves a lot of byte[] access and basic int mathematics for hashing and comparison. Performance really matters, because the goal of the compression is to reduce I/O requirements. I am not posting code because it isn't cleaned up yet, and may be restructured heavily.

The Questions:

  • How can I write my code to allow it to JIT-compile to a form using faster SSE operations?
  • How can I structure it so the compiler can easily eliminate array bounds checks?
  • Are there any broad references about the relative speed of specific math operations (how many increments/decrements does it take to equal a normal add/subtract, how fast is shift-or vs. an array access)?
  • How can I work on optimizing branching -- is it better to have numerous conditional statements with short bodies, or a few long ones, or short ones with nested conditions?
  • With current 1.6 JVM, how many elements must be copied before System.arraycopy beats a copying loop?

What I've already done:

Before I get attacked for premature optimization: the basic algorithm is already excellent, but the Java implementation is less than 2/3 the speed of equivalent C. I've already replaced copying loops with System.arraycopy, worked on optimizing loops and eliminated un-needed operations.

I make heavy use of bit twiddling and packing bytes into ints for performance, as well as shifting & masking.

For legal reasons, I can't look at implementations in similar libraries, and existing libraries have too restrictive license terms to use.

Requirements for a GOOD (accepted) answer:

  • Unacceptable answers: "this is faster" without an explanation of how much AND why, OR hasn't been tested with a JIT compiler.
  • Borderline answers: have not been tested with anything before Hotspot 1.4
  • Basic answers: will provide a general rule and explanation of why it is faster at the compiler level, and roughly how much faster
  • Good answers: include a couple of samples of code to demonstrate
  • Excellent answers: have benchmarks with both JRE 1.5 and 1.6
  • PERFECT answer: Is by someone who worked on the HotSpot compiler, and can fully explain or reference the conditions for an optimization to be used, and how much faster it typically is. Might include java code and sample assembly code generated by HotSpot.

Also: if anyone has links detailing the guts of Hotspot optimization and branching performance, those are welcome. I know enough about bytecode that a site analyzing performance at a bytecode rather than sourcecode level would be helpful.

(Edit) Partial Answer: Bounds-Check Ellimination:

This is taken from supplied link to the HotSpot internals wiki at: https://wikis.oracle.com/display/HotSpotInternals/RangeCheckElimination

HotSpot will eliminate bounds checks in all for loops with the following conditions:

  • Array is loop invariant (not reallocated within the loop)
  • Index variable has a constant stride (increases/decreases by constant amount, in only one spot if possible)
  • Array is indexed by a linear function of the variable.

Example: int val = array[index*2 + 5]

OR: int val = array[index+9]

NOT: int val = array[Math.min(var,index)+7]


Early version of code:

This is a sample version. Do not steal it, because it is an unreleased version of code for the H2 database project. The final version will be open source. This is an optimization upon the code here: H2 CompressLZF code

Logically, this is identical to the development version, but that one uses a for(...) loop to step through input, and an if/else loop for different logic between literal and backreference modes. It reduces array access and checks between modes.

public int compressNewer(final byte[] in, final int inLen, final byte[] out, int outPos){
        int inPos = 0;
        // initialize the hash table
        if (cachedHashTable == null) {
            cachedHashTable = new int[HASH_SIZE];
        } else {
            System.arraycopy(EMPTY, 0, cachedHashTable, 0, HASH_SIZE);
        }
        int[] hashTab = cachedHashTable;
        // number of literals in current run
        int literals = 0;
        int future = first(in, inPos);
        final int endPos = inLen-4;

        // Loop through data until all of it has been compressed
        while (inPos < endPos) {
                future = (future << 8) | in[inPos+2] & 255;
//                hash = next(hash,in,inPos);
                int off = hash(future);
                // ref = possible index of matching group in data
                int ref = hashTab[off];
                hashTab[off] = inPos;
                off = inPos - ref - 1; //dropped for speed

                // has match if bytes at ref match bytes in future, etc
                // note: using ref++ rather than ref+1, ref+2, etc is about 15% faster
                boolean hasMatch = (ref > 0 && off <= MAX_OFF && (in[ref++] == (byte) (future >> 16) && in[ref++] == (byte)(future >> 8) && in[ref] == (byte)future));

                ref -=2; // ...EVEN when I have to recover it
                // write out literals, if max literals reached, OR has a match
                if ((hasMatch && literals != 0) || (literals == MAX_LITERAL)) {
                    out[outPos++] = (byte) (literals - 1);
                    System.arraycopy(in, inPos - literals, out, outPos, literals);
                    outPos += literals;
                    literals = 0;
                }

                //literal copying split because this improved performance by 5%

                if (hasMatch) { // grow match as much as possible
                    int maxLen = inLen - inPos - 2;
                    maxLen = maxLen > MAX_REF ? MAX_REF : maxLen;
                    int len = 3;
                    // grow match length as possible...
                    while (len < maxLen && in[ref + len] == in[inPos + len]) {
                        len++;
                    }
                    len -= 2;

                    // short matches write length to first byte, longer write to 2nd too
                    if (len < 7) {
                        out[outPos++] = (byte) ((off >> 8) + (len << 5));
                    } else {
                        out[outPos++] = (byte) ((off >> 8) + (7 << 5));
                        out[outPos++] = (byte) (len - 7);
                    }
                    out[outPos++] = (byte) off;
                    inPos += len;

                    //OPTIMIZATION: don't store hashtable entry for last byte of match and next byte
                    // rebuild neighborhood for hashing, but don't store location for this 3-byte group
                    // improves compress performance by ~10% or more, sacrificing ~2% compression...
                    future = ((in[inPos+1] & 255) << 16) | ((in[inPos + 2] & 255) << 8) | (in[inPos + 3] & 255);
                    inPos += 2;
                } else { //grow literals
                    literals++;
                    inPos++;
                } 
        }
        
        // write out remaining literals
        literals += inLen-inPos;
        inPos = inLen-literals;
        if(literals >= MAX_LITERAL){
            out[outPos++] = (byte)(MAX_LITERAL-1);
            System.arraycopy(in, inPos, out, outPos, MAX_LITERAL);
            outPos += MAX_LITERAL;
            inPos += MAX_LITERAL;
            literals -= MAX_LITERAL;
        }
        if (literals != 0) {
            out[outPos++] = (byte) (literals - 1);
            System.arraycopy(in, inPos, out, outPos, literals);
            outPos += literals;
        }
        return outPos; 
    }

Final edit:

I've marked the best answer so far as accepted, since the deadline is nearly up. Since I took so long before deciding to post code, I will continue to upvote and respond to comments where possible. Apologies if the code is messy: this represented code in development, not polished up for committing.

like image 343
BobMcGee Avatar asked Aug 29 '09 21:08

BobMcGee


3 Answers

Not a full answer, I simply don't have time to do the detailed benchmarks your question needs but hopefully useful.

Know your enemy

You are targeting a combination of the JVM (in essence the JIT) and the underlying CPU/Memory subsystem. Thus "This is faster on JVM X" is not likely to be valid in all cases as you move into more aggressive optimisations.

If your target market/application will largely run on a particular architecture you should consider investing in tools specific to it. * If your performance on x86 is the critical factor then intel's VTune is excellent for drilling down into the sort of jit output analysis you describe. * The differences between 64 bit and 32 bit JITs can be considerable, especially on x86 platforms where calling conventions can change and enregistering opportunities are very different.

Get the right tools

You would likely want to get a sampling profiler. The overhead of instrumentation (and the associated knock on on things like inlining, cache pollution and code size inflation) for your specific needs would be far too great. The intel VTune analyser can actually be used for Java though the integration is not so tight as others.
If you are using the sun JVM and are happy only knowing what the latest/greatest version is doing then the options available to investigate the output of the JIT are considerable if you know a bit of assembly. This article details some interesting analysis using this functionality

Learn from other implementations

The Change history change history indicates that previous inline assembly was in fact counter productive and that allowing the compiler to take total control of the output (with tweaks in code rather than directives in assembly) yielded better results.

Some specifics

Since LZF is, in an efficient unmanaged implementation on modern desktop CPUS, largely memory bandwidth limited (hence it being compered to the speed of an unoptimised memcpy) you will need you code to remain entirely within level 1 cache.
As such any static fields you cannot make into constants should be placed within the same class as these values will often be placed within the same area of memory devoted to the vtables and meta data associated with classes.

Object allocations which cannot be trapped by Escape Analysis (only in 1.6 onwards) will need to be avoided.

The c code makes aggressive use of loop unrolling. However the performance of this on older (1.4 era) VM's is heavily dependant on the mode the JVM is in. Apparently latter sun jvm versions are more aggressive at inlining and unrolling, especially in server mode.

The prefetch instrctions generated by the JIT can make all the difference on code like this which is near memory bound.

"It's coming straight for us"

Your target is moving, and will continue to. Again Marc Lehmann's previous experience:

default HLOG size is now 15 (cpu caches have increased)

Even minor updates to the jvm can involve significant compiler changes

6544668 Don't vecorized array operations that can't be aligned at runtime. 6536652 Implement some superword (SIMD) optimizations 6531696 don't use immediate 16-bits value store to memory on Intel cpus 6468290 Divide and allocate out of eden on a per cpu basis

Captain Obvious

Measure, Measure, Measure. IF you can get your library to include (in a separate dll) a simple and easy to execute benchmark that logs the relevant information (vm version, cpu, OS, command line switches etc) and makes this simple to send back to you you will increase your coverage, best of all you'll cover those people using it that care.

like image 171
ShuggyCoUk Avatar answered Nov 08 '22 16:11

ShuggyCoUk


As far as bounds check elimination is concerned, I believe the new JDK will already include an improved algorithm that eliminates it, whenever it's possible. These are the two main papers on this subject:

  • V. Mikheev, S. Fedoseev, V. Sukharev, N. Lipsky. 2002 Effective Enhancement of Loop Versioning in Java. Link. This paper is from the guys at Excelsior, who implemented the technique in their Jet JVM.
  • Würthinger, Thomas, Christian Wimmer, and Hanspeter Mössenböck. 2007. Array Bounds Check Elimination for the Java HotSpot Client Compiler. PPPJ. Link. Slightly based on the above paper, this is the implementation that I believe will be included in the next JDK. The achieved speedups are also presented.

There is also this blog entry, which discusses one of the papers superficially, and also presents some benchmarking results, not only for arrays but also for arithmetic in the new JDK. The comments of the blog entry are also very interesting, since the authors of the above papers present some very interesting comments and discuss arguments. Also, there are some pointers to other similar blog posts on this subject.

Hope it helps.

like image 6
João Silva Avatar answered Nov 08 '22 14:11

João Silva


It's rather unlikely that you need to help the JIT compiler much with optimizing a straightforward number crunching algorithm like LZW. ShuggyCoUk mentioned this, but I think it deserves extra attention:

The cache-friendliness of your code will be a big factor.

You have to reduce the size of your woking set and improve data access locality as much as possible. You mention "packing bytes into ints for performance". This sounds like using ints to hold byte values in order to have them word-aligned. Don't do that! The increased data set size will outweigh any gains (I once converted some ECC number crunching code from int[] to byte[] and got a 2x speed-up).

On the off chance that you don't know this: if you need to treat some data as both bytes and ints, you don't have to shift and |-mask it - use ByteBuffer.asIntBuffer() and related methods.

With current 1.6 JVM, how many elements must be copied before System.arraycopy beats a copying loop?

Better do the benchmark yourself. When I did it way back when in Java 1.3 times, it was somewhere around 2000 elements.

like image 3
Michael Borgwardt Avatar answered Nov 08 '22 16:11

Michael Borgwardt