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How can I auto segue when a timer finishes?

I want to auto segue when a timer runs out.

I have a timer constructed here:

class Timer{
var timer = NSTimer();
// the callback to be invoked everytime the timer 'ticks'
var handler: (Int) -> ();
//the total duration in seconds for which the timer should run to be set by the caller
let duration: Int;
//the amount of time in seconds elapsed so far
var elapsedTime: Int = 0;
var targetController = WaitingRoomController.self


/**
:param: an integer duration specifying the total time in seconds for which the timer should run repeatedly
:param: handler is reference to a function that takes an Integer argument representing the elapsed time allowing the implementor to process elapsed time and returns void
*/
init(duration: Int , handler : (Int) -> ()){
    self.duration = duration;
    self.handler = handler;
}

/**
Schedule the Timer to run every 1 second and invoke a callback method specified by 'selector' in repeating mode
*/
func start(){
    self.timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: "onTick", userInfo: nil, repeats: true);
}

/**
invalidate the timer
*/
func stop(){
    println("timer was invaidated from stop()")
    timer.invalidate();
}


/**
Called everytime the timer 'ticks'. Keep track of the total time elapsed and trigger the handler to notify the implementors of the current 'tick'. If the amount of time elapsed is the same as the total duration for the timer was intended to run, stop the timer.
*/


@objc func onTick() {
    //println("onTick")
    //increment the elapsed time by 1 second
    self.elapsedTime++;
    //Notify the implementors of the updated value of elapsed time
    self.handler(elapsedTime);
    //If the amount of elapsed time in seconds is same as the total time in seconds for which this timer was intended to run, stop the timer
    if self.elapsedTime == self.duration {
        self.stop();

    }
}
deinit{
    println("timer was invalidated from deinit()")
    self.timer.invalidate();
}

}

This is the view controller that I want to perform the segue on and how the timer starts:

class WaitingRoomController: UIViewController {

    private func handleSetAction(someTime: String){
       countDownLabel.text = setTime;
       let duration = Utils.getTotalDurationInSeconds(someTime);
       timer = Timer(duration: duration ){
          (elapsedTime: Int) -> () in
             println("handler called")
            let difference = duration - elapsedTime;
            self.countDownLabel.text = Utils.getDurationInMinutesAndSeconds(difference)
       }
       timer.start();
    }
}

I know that the code to auto segue is:

func doSegue(){
    self.performSegueWithIdentifier("asdf", sender: self)
}

but I do not know how to connect the timer and this function together.

like image 647
Michael Ninh Avatar asked Mar 16 '23 07:03

Michael Ninh


2 Answers

You need to use closures to achieve what you want, take a look in my class Timer.

import UIKit

class Timer: NSObject {

    var counter: Int = 0
    var timer: NSTimer! = NSTimer()

    var timerEndedCallback: (() -> Void)!
    var timerInProgressCallback: ((elapsedTime: Int) -> Void)!

    func startTimer(duration: Int, timerEnded: () -> Void, timerInProgress: ((elapsedTime: Int) -> Void)!) {

       if !(self.timer?.valid != nil) {
           let aSelector : Selector = "updateTime:"

           timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: aSelector, userInfo: duration, repeats: true)

           timerEndedCallback = timerEnded
           timerInProgressCallback = timerInProgress
           counter = 0
       }
    }

    func updateTime(timer: NSTimer) {

       ++self.counter
       let duration = timer.userInfo as! Int

       if (self.counter != duration) {
          timerInProgressCallback(elapsedTime: self.counter)
       } else {
          timer.invalidate()
          timerEndedCallback()
       }
    }
}

And then you can call the Timer class in the following way:

var timer = Timer()

timer.startTimer(5, timerEnded: { () -> Void in
        // Here you call anything you want when the timer finish.
        println("Finished")

        }, timerInProgress: { (elapsedTime) -> Void in
            println("\(Int(elapsedTime))")
})

The above class handle the use of the timer when it's already valid too and notice that the duration parameter is passed to the updateTime handler using the userInfo in the timer parameter.

I hope this help you.

like image 156
Victor Sigler Avatar answered Mar 17 '23 21:03

Victor Sigler


change 'selector:"On Tick"' to 'selector:@selctor(doSegue)'. you can also look here for more information how to use NSTimer

like image 20
charris861 Avatar answered Mar 17 '23 20:03

charris861