A lot of examples demonstrate multiple source tags nested in the audio tag, as a method to overcome codec compatibility across different browsers. Something like this -
<audio controls="controls"> <source src="song.ogg" type="audio/ogg" /> <source src="song.mp3" type="audio/mpeg" /> Your browser does not support the audio element. </audio>
While with JavaScript, I'm also allowed to create an audio element like this -
var new_audio = document.createElement("audio");
Where I can set its source by the .src
property - new_audio.src="....";
I failed to find how to add multiple sources in an audio element through JavaScript, something similar to source tags shown in the HTML snippet.
Do I manipulate the new_audio
and add the <source...
tags inside it, just like one would manipulate any other DOM element? I'm doing this right now and it works, which is -
new_audio.innerHTML = "<source src='audio/song.ogg' type='audio/ogg' />"; new_audio.play();
I wonder if there is a more appropriate way to do it?
The <audio> HTML element is used to embed sound content in documents. It may contain one or more audio sources, represented using the src attribute or the <source> element: the browser will choose the most suitable one.
C - An audio element allows multiple source elements and browser will use the first recognized format.
Why add multiple files with JavaScript when you can just detect the types supported? I would suggest instead detecting the best type then just setting the src
.
var source= document.createElement('source'); if (audio.canPlayType('audio/mpeg;')) { source.type= 'audio/mpeg'; source.src= 'audio/song.mp3'; } else { source.type= 'audio/ogg'; source.src= 'audio/song.ogg'; } audio.appendChild(source);
Add as many checks as you have file types.
You can use the same DOM methods as with any other element:
var source= document.createElement('source'); source.type= 'audio/ogg'; source.src= 'audio/song.ogg'; audio.appendChild(source); source= document.createElement('source'); source.type= 'audio/mpeg'; source.src= 'audio/song.mp3'; audio.appendChild(source);
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