I am writing a code that creates 32 threads, and set affinity of them to each one of the 32 cores in my multi-core-multi-processor system.
Threads simply execute the RDTSCP instruction and the value is stored in a shared array at a non-overlapping position, this is the shared array:
uint64_t rdtscp_values[32];
So, every thread is going to write to the specific array position based on its core number.
Up to know, everything is working properly with the exception that I know that I may not be using the right data structure to avoid cache line bouncing.
P.S: I have checked already that my processor's cache line is 64-bytes wide.
Because I am using a simple uint64_t array, it implies that a single cache line is going to store 8 positions of this array, because of the read-ahead.
Because of this simple array, although the threads write to different indexes, my understanding tells that every write to this array will cause a cache invalidation to all other threads?
How could I create a structure that is aligned to the cache line?
My system is: 2x Intel Xeon E5-2670 2.30GHz (8 cores, 16 threads)
In general, false sharing can be reduced using the following techniques: Make use of private or threadprivate data as much as possible. Use the compiler's optimization features to eliminate memory loads and stores. Pad data structures so that each thread's data resides on a different cache line.
Subsequent references to the same memory location or to those around it are satisfied out of the cache until the system determines it is necessary to maintain the coherency between cache and memory. False sharing occurs when threads on different processors modify variables that reside on the same cache line.
In OpenMP programs False sharing arises when several threads maintain their respective partial result in a vector indexed by the thread rank. Replacing this with thread local variables often helps. Avoid writing to global data that is accessed from multiple threads. Align shared global data to cache line boundaries.
This is because cache coherency is maintained on a cache-line basis, and not for individual elements. As a result there will be an increase in interconnect traffic and overhead. Also, while the cache-line update is in progress, access to the elements in the line is inhibited. This situation is called false sharing.
Yes you definitely want to avoid "false sharing" and cache-line ping-pong. But this probably doesn't make sense: if these memory locations are thread-private more often than they're collected by other threads, they should be stored with other per-thread data so you're not wasting cache footprint on 56 bytes of padding. See also Cache-friendly way to collect results from multiple threads. (There's no great answer; avoid designing a system that needs really fine-grained gathering of results if you can.)
But let's just assume for a minute that unused padding between slots for different threads is actually what you want.
Yes, you need the stride to be 64 bytes (1 cache line), but you don't actually need the 8B you're using to be at the start of each cache line. Thus, you don't need any extra alignment as long as the uint64_t
objects are naturally-aligned (so they aren't split across a cache-line boundary).
It's fine if each thread is writing to the 3rd qword of its cache line instead of the 1st. OTOH, aligning to 64B makes sure nothing else is sharing a cache line with the first element, and it's easy so we might as well.
Static storage: aligning static storage is very easy in ISO C11 using alignas()
, or with compiler-specific stuff.
With a struct, padding is implicit to make the size a multiple of the required alignment. Having one member with an alignment requirement implies that the whole struct requires at least that much alignment. The compiler takes care of this for you with static and automatic storage, but you have to use aligned_alloc
or an alternative for over-aligned dynamic allocation.
#include <stdalign.h> // for #define alignas _Alignas for C++ compat
#include <stdint.h> // for uint64_t
// compiler knows the padding is just padding
struct { alignas(64) uint64_t v; } rdtscp_values[32];
int foo(unsigned t) {
rdtscp_values[t].v = 1;
return sizeof(rdtscp_values[0]); // yes, this is 64
}
Or with an array as suggested by @ Eric Postpischil:
alignas(64) // optional, stride will still be 64B without this.
uint64_t rdtscp_values_2d[32][8]; // 8 uint64_t per cache line
void bar(unsigned t) {
rdtscp_values_2d[t][0] = 1;
}
alignas()
is optional if you don't care about the whole thing being 64B aligned, just having 64B stride between elements you use. You could also use __attribute__((aligned(64)))
in GNU C or C++, or __declspec(align(64))
for MSVC, using #ifdef
to define an ALIGN macro that's portable across the major x86 compilers.
Either way produces the same asm. We can check compiler output to verify that we got what we wanted. I put it up on the Godbolt compiler explorer. We get:
foo: # and same for bar
mov eax, edi # zero extend 32-bit to 64-bit
shl rax, 6 # *64 is the same as <<6
mov qword ptr [rax + rdtscp_values], 1 # store 1
mov eax, 64 # return value = 64 = sizeof(struct)
ret
Both arrays are declared the same way, with the compiler requesting 64B alignment from the assembler/linker with the 3rd arg to .comm
:
.comm rdtscp_values_2d,2048,64
.comm rdtscp_values,2048,64
Dynamic storage:
If the number of threads is not a compile-time constant, then you can use an aligned allocation function to get aligned dynamically-allocated memory (especially if you want to support a very high number of threads). See How to solve the 32-byte-alignment issue for AVX load/store operations?, but really just use C11 aligned_alloc
. It's perfect for this, and returns a pointer that's compatible with free()
.
struct { alignas(64) uint64_t v; } *dynamic_rdtscp_values;
void init(unsigned nthreads) {
size_t sz = sizeof(dynamic_rdtscp_values[0]);
dynamic_rdtscp_values = aligned_alloc(nthreads*sz, sz);
}
void baz(unsigned t) {
dynamic_rdtscp_values[t].v = 1;
}
baz:
mov rax, qword ptr [rip + dynamic_rdtscp_values]
mov ecx, edi # same code as before to scale by 64 bytes
shl rcx, 6
mov qword ptr [rax + rcx], 1
ret
The address of the array is no longer a link-time constant, so there's an extra level of indirection to access it. But the pointer is read-only after it's initialized, so it will stay shared in cache in each core and reloading it when needed is very cheap.
Footnote: In the i386 System V ABI, uint64_t
only has 4B-alignment inside structs by default (without alignas(8)
or __attribute__((aligned(8)))
), so if you put an int
before a uint64_t
and didn't do any alignment of the whole struct, it would be possible to get cache-line splits. But compilers align it by 8B whenever possible, so your struct-with padding is still fine.
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