I'm using pyplot to display a line graph of up to 30 lines. I would like to add a way to quickly show and hide individual lines on the graph. Pyplot does have a menu where you can edit line properties to change the color or style, but its rather clunky when you want to hide lines to isolate the one you're interested in. Ideally, I'd like to use checkboxes on the legend to show and hide lines. (Similar to showing and hiding layers in image editors like Paint.Net) I'm not sure if this is possible with pyplot, so I am open to other modules as long as they're somewhat easy to distribute.
style. display; // Default display - set to 'none'. To hide, set to 'none'.
If you want to disable both the offset and scientific notaion, you'd use ax. ticklabel_format(useOffset=False, style='plain') .
pyplot. ioff() Function: The ioff() function in pyplot module of matplotlib library is used to turn the interactive mode off.
You can use the magic function %matplotlib inline to enable the inline plotting, where the plots/graphs will be displayed just below the cell where your plotting commands are written. It provides interactivity with the backend in the frontends like the jupyter notebook.
If you'd like, you can hook up a callback to the legend that will show/hide lines when they're clicked. There's a simple example here: http://matplotlib.org/examples/event_handling/legend_picking.html
Here's a "fancier" example that should work without needing to manually specify the relationship of the lines and legend markers (Also has a few more features).
(Updated version in August 2019, as a response to repeated reports about this not working correctly; now it should! For the old version see version history)
import numpy as np import matplotlib.pyplot as plt def main(): x = np.arange(10) fig, ax = plt.subplots() for i in range(1, 31): ax.plot(x, i * x, label=r'$y={}x$'.format(i)) ax.legend(loc='upper left', bbox_to_anchor=(1.05, 1), ncol=2, borderaxespad=0) fig.subplots_adjust(right=0.55) fig.suptitle('Right-click to hide all\nMiddle-click to show all', va='top', size='large') leg = interactive_legend() return fig, ax, leg def interactive_legend(ax=None): if ax is None: ax = plt.gca() if ax.legend_ is None: ax.legend() return InteractiveLegend(ax.get_legend()) class InteractiveLegend(object): def __init__(self, legend): self.legend = legend self.fig = legend.axes.figure self.lookup_artist, self.lookup_handle = self._build_lookups(legend) self._setup_connections() self.update() def _setup_connections(self): for artist in self.legend.texts + self.legend.legendHandles: artist.set_picker(10) # 10 points tolerance self.fig.canvas.mpl_connect('pick_event', self.on_pick) self.fig.canvas.mpl_connect('button_press_event', self.on_click) def _build_lookups(self, legend): labels = [t.get_text() for t in legend.texts] handles = legend.legendHandles label2handle = dict(zip(labels, handles)) handle2text = dict(zip(handles, legend.texts)) lookup_artist = {} lookup_handle = {} for artist in legend.axes.get_children(): if artist.get_label() in labels: handle = label2handle[artist.get_label()] lookup_handle[artist] = handle lookup_artist[handle] = artist lookup_artist[handle2text[handle]] = artist lookup_handle.update(zip(handles, handles)) lookup_handle.update(zip(legend.texts, handles)) return lookup_artist, lookup_handle def on_pick(self, event): handle = event.artist if handle in self.lookup_artist: artist = self.lookup_artist[handle] artist.set_visible(not artist.get_visible()) self.update() def on_click(self, event): if event.button == 3: visible = False elif event.button == 2: visible = True else: return for artist in self.lookup_artist.values(): artist.set_visible(visible) self.update() def update(self): for artist in self.lookup_artist.values(): handle = self.lookup_handle[artist] if artist.get_visible(): handle.set_visible(True) else: handle.set_visible(False) self.fig.canvas.draw() def show(self): plt.show() if __name__ == '__main__': fig, ax, leg = main() plt.show()
This allows you to click on legend items to toggle their corresponding artists on/off. For example, you can go from this:
To this:
Thanks for the post! I extended the class above such that it can handle multiple legends - such as for example if you are using subplots. (I am sharing it here since i could not find any other example somewhere else... and it might be handy for someone else...)
class InteractiveLegend(object): def __init__(self): self.legends = [] self.figures = [] self.lookup_artists = [] self.lookup_handles = [] self.host = socket.gethostname() def add_legends(self, legend): self.legends.append(legend) def init_legends(self): for legend in self.legends: self.figures.append(legend.axes.figure) lookup_artist, lookup_handle = self._build_lookups(legend) #print("init", type(lookup)) self.lookup_artists.append(lookup_artist) self.lookup_handles.append(lookup_handle) self._setup_connections() self.update() def _setup_connections(self): for legend in self.legends: for artist in legend.texts + legend.legendHandles: artist.set_picker(10) # 10 points tolerance for figs in self.figures: figs.canvas.mpl_connect('pick_event', self.on_pick) figs.canvas.mpl_connect('button_press_event', self.on_click) def _build_lookups(self, legend): labels = [t.get_text() for t in legend.texts] handles = legend.legendHandles label2handle = dict(zip(labels, handles)) handle2text = dict(zip(handles, legend.texts)) lookup_artist = {} lookup_handle = {} for artist in legend.axes.get_children(): if artist.get_label() in labels: handle = label2handle[artist.get_label()] lookup_handle[artist] = handle lookup_artist[handle] = artist lookup_artist[handle2text[handle]] = artist lookup_handle.update(zip(handles, handles)) lookup_handle.update(zip(legend.texts, handles)) #print("build", type(lookup_handle)) return lookup_artist, lookup_handle def on_pick(self, event): #print event.artist handle = event.artist for lookup_artist in self.lookup_artists: if handle in lookup_artist: artist = lookup_artist[handle] artist.set_visible(not artist.get_visible()) self.update() def on_click(self, event): if event.button == 3: visible = False elif event.button == 2: visible = True else: return for lookup_artist in self.lookup_artists: for artist in lookup_artist.values(): artist.set_visible(visible) self.update() def update(self): for idx, lookup_artist in enumerate(self.lookup_artists): for artist in lookup_artist.values(): handle = self.lookup_handles[idx][artist] if artist.get_visible(): handle.set_visible(True) else: handle.set_visible(False) self.figures[idx].canvas.draw() def show(self): plt.show()
use it as follow:
leg1 = ax1.legend(loc='upper left', bbox_to_anchor=(1.05, 1), ncol=2, borderaxespad=0) leg2 = ax2.legend(loc='upper left', bbox_to_anchor=(1.05, 1), ncol=2, borderaxespad=0) fig.subplots_adjust(right=0.7) interactive_legend = InteractiveLegend() interactive_legend.add_legends(leg1) interactive_legend.add_legends(leg2) interactive_legend.init_legends() interactive_legend.show()
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With