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Handling transition to state for multiple events

I have a MassTransitStateMachine that orchestrates a process which involves creating multiple events.

Once all of the events are done, I want the state to transition to a 'clean up' phase.

Here is the relevant state declaration and filter function:

        During(ImportingData,
            When(DataImported)
                // When we get a data imported event, mark this source as done. 
                .Then(MarkImportCompletedForLocation),

            When(DataImported, IsAllDataImported)
                // Once all are done, we can transition to cleaning up...
                .Then(CleanUpSources)
                .TransitionTo(CleaningUp)
        );


    ...snip...


    private static bool IsAllDataImported(EventContext<DataImportSagaState, DataImportMappingCompletedEvent> ctx)
    {
        return ctx.Instance.Locations.Values.All(x => x);
    }

So while the state is ImportingData, I expect to receive multiple DataImported events. Each event marks its location as done so that that IsAllDataImported method can determine if we should transition to the next state.

However, if the last two DataImported events arrive at the same time, the handler for transitioning to the CleaningUp phase fires twice, and I end up trying to perform the clean up twice.

I could solve this in my own code, but I was expecting the state machine to manage this. Am I doing something wrong, or do I just need to handle the contention myself?

like image 654
Robert Avatar asked Apr 18 '16 00:04

Robert


2 Answers

The solution proposed by Chris won't work in my situation because I have multiple events of the same type arriving. I need to transition only when all of those events have arrived. The CompositeEvent construct doesn't work for this use case.

My solution to this was to raise a new AllDataImported event during the MarkImportCompletedForLocation method. This method now handles determining whether all sub-imports are complete in a thread safe way.

So my state machine definition is:

            During(ImportingData,
            When(DataImported)
                // When we get a data imported event, mark the URI in the locations list as done. 
                .Then(MarkImportCompletedForLocation),

            When(AllDataImported)
                // Once all are done, we can transition to cleaning up...
                .TransitionTo(CleaningUp)
                .Then(CleanUpSources)
        );

The IsAllDataImported method is no longer needed as a filter.

The saga state has a Locations property:

public Dictionary<Uri, bool> Locations { get; set; }

And the MarkImportCompletedForLocation method is defined as follows:

    private void MarkImportCompletedForLocation(BehaviorContext<DataImportSagaState, DataImportedEvent> ctx)
    {
        lock (ctx.Instance.Locations)
        {
            ctx.Instance.Locations[ctx.Data.ImportSource] = true;
            if (ctx.Instance.Locations.Values.All(x => x))
            {
                var allDataImported = new AllDataImportedEvent {CorrelationId = ctx.Instance.CorrelationId};
                this.CreateEventLift(AllDataImported).Raise(ctx.Instance, allDataImported);
            }
        }
    }

(I've just written this so that I understand how the general flow will work; I recognise that the MarkImportCompletedForLocation method needs to be more defensive by verifying that keys exist in the dictionary.)

like image 181
Robert Avatar answered Oct 09 '22 01:10

Robert


You can use a composite event to accumulate multiple events into a subsequent event that fires when the dependent events have fired. This is defined using:

CompositeEvent(() => AllDataImported, x => x.ImportStatus, DataImported, MoreDataImported);

During(ImportingData,
    When(DataImported)
        .Then(context => { do something with data }),
    When(MoreDataImported)
        .Then(context => { do smoething with more data}),
    When(AllDataImported)
        .Then(context => { okay, have all data now}));

Then, in your state machine state instance:

class DataImportSagaState :
    SagaStateMachineInstance
{
    public int ImportStatus { get; set; }
}

This should address the problem you are trying to solve, so give it a shot. Note that event order doesn't matter, they can arrive in any order as the state of which events have been received is in the ImportStatus property of the instance.

The data of the individual events is not saved, so you'll need to capture that into the state instance yourself using .Then() methods.

like image 42
Chris Patterson Avatar answered Oct 09 '22 03:10

Chris Patterson