How is the best way to provide a different EnvironmentObject (or a substitution) for a multiple tab/window setting?
Let's say we have following MultipleWindow view:
struct MultipleWindow: View {
@EnvironmentObject var environmentObject: EnvironmentObjectMultipleWindow
var body: some View {
VStack {
ForEach(environmentObject.selectedPhoneSize.indices) { index in
Button("Select \(environmentObject.selectedPhoneSize[index].size)") {
environmentObject.selectedPhoneSize[environmentObject.selectedSizeIndex()].selected = false
environmentObject.selectedPhoneSize[index].selected = true
}
}
ForEach(environmentObject.phones) { phone in
if phone.size == environmentObject.selectedPhoneSize[environmentObject.selectedSizeIndex()].size {
Text("\(phone.model): \(phone.price)")
}
}
}
}
}
And EnvironmentObject:
class EnvironmentObjectMultipleWindow: ObservableObject {
@Published var selectedPhoneSize = phoneSizes
@Published var phones = phoneArray
func selectedSizeIndex() -> Int {
return
selectedPhoneSize.firstIndex {
$0.selected == true
} ?? 0
}
}
struct PhoneSize: Identifiable {
var id = UUID()
var size: String
var selected: Bool
}
let phoneSizes = [
PhoneSize(size: "M", selected: true),
PhoneSize(size: "X", selected: false),
PhoneSize(size: "L", selected: false),
]
struct Phone: Identifiable {
var id = UUID()
var size: String
var model: String
var price: Int
}
let phoneArray = [
Phone(size: "L", model: "New", price: 500),
Phone(size: "X", model: "Old", price: 400),
Phone(size: "X", model: "New", price: 600),
Phone(size: "M", model: "New", price: 650)
]
and AppDelegate:
@main
struct Testing_appApp: App {
@StateObject var environmentObject = EnvironmentObjectMultipleWindow()
var body: some Scene {
WindowGroup {
MultipleWindow().environmentObject(environmentObject)
}
}
}
It works as expected - you first choose a model size and then see filtered results from ForEach. The issue is that when you open additional window (i.e. in iPad or macOS), any selection you make will be made in all the windows. I use EnvironmentObject because I use it throughout the app. The same I use i.e. for tag-selection so I could change the current view from any view without any issue. Is there a way to keep all the benefits of EnvironemntObject and present a different EnvironmentObjectMultipleWindow for each window or tab?
You need to create object in place
var body: some Scene {
WindowGroup {
MultipleWindow()
.environmentObject(EnvironmentObjectMultipleWindow()) // << here !!
}
}
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