I am looking into using Renderscript to perform an FFT on a large complex input array. The FFT is fairly standard in that it involves three loops, but with the inner loop performing the arithmetic for the butterflys in the FFT. Because each butterfly uses different sections of the array, there isn't an obvious easy method for partitioning the elements in the input allocation.
So, my two questions are:
I have working code in C, but have not yet started to implement the renderscript version, so do not have any code to post as yet.
Thanks in advance for any help.
https://github.com/nesl/renderScriptFFT
2) NA, processing the data in renderscript will almost always be faster, even if you have to go in order and don't need to do the various things at the same time you still escape the array size checks.
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