I'm making a splash screen for my application. It's just static BufferedImage drawn by Graphics2D, inside JFrame with no decorations. My problem is: the window sometimes isn't drawn properly, it means it doesn't always contain my image, it's sometimes just grey. I tried already creating splash screen in second thread, but it didn't help. I could call splashScreen.repaint()
every line, but it's nonsense... Here's my code:
package SeriousSteve.MapEditor;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
/**
* Simple splash screen, contains only the image.
*
* @author m4tx3
*/
public class SplashScreen extends JFrame {
private BufferedImage image;
/**
* Constructor. Creates a window with splash screen, loads an image at the
* URL specified in imageURL, and finally displays this image.
*
* @param imageURL URL to the image that you want to put on the splash
* screen.
*/
public SplashScreen() {
super("Splash screen");
}
public void createSplashScreen(final URL imageURL) {
try {
image = ImageIO.read(imageURL);
} catch (IOException ex) {
Logger.getLogger(SplashScreen.class.getName()).
log(Level.SEVERE, null, ex);
}
setUndecorated(true);
setSize(image.getWidth(), image.getHeight());
setLocationRelativeTo(null);
setVisible(true);
createGraphics();
repaint();
}
/**
* Creates a graphics context and draws a splash screen.
*/
private void createGraphics() {
Graphics2D g = (Graphics2D) getGraphics();
g.drawImage(image, 0, 0, null);
}
/**
* Closes the splash screen and frees the memory taken by the image.
*
* Call this function when the loading is complete.
*/
public void close() {
setVisible(false);
image = null;
dispose();
}
}
And:
SplashScreen splashScreen = new SplashScreen();
splashScreen.createSplashScreen(getClass().getResource(
"Img/splash.png"));
Btw., - I'm creating my own splash screen class, because I've got 2 apps (the game and map editor for it) in 1 jar... I want to show splash screen only in map editor, so I can't modify manifest file.
Regards
Use a JLabel
instead. Painting on the frame directly is a bad idea.
See this, it works everytime:
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
/**
* Simple splash screen, contains only the image.
*
* @author m4tx3
*/
public class SplashScreen extends JFrame {
/**
* Constructor. Creates a window with splash screen, loads an image at the URL specified in imageURL, and finally displays this image.
*
* @param imageURL
* URL to the image that you want to put on the splash screen.
*/
public SplashScreen() {
super("Splash screen");
}
public void createSplashScreen(final URL imageURL) {
JLabel splashLabel = new JLabel(new ImageIcon(imageURL));
add(splashLabel);
setSize(splashLabel.getPreferredSize());
setUndecorated(true);
setLocationRelativeTo(null);
setVisible(true);
repaint();
}
/**
* Closes the splash screen and frees the memory taken by the image.
*
* Call this function when the loading is complete.
*/
public void close() {
setVisible(false);
dispose();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
try {
new SplashScreen().createSplashScreen(new URL(
"http://art.gnome.org/download/themes/splash_screens/1334/Splash-GnomeDarkSplashScreen.png"));
} catch (MalformedURLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
}
}
1) g.drawImage(image, 0, 0, null);
should be
g2d.drawImage(img, 0, 0, img.getWidth(), img.getHeight(), SplashScreen.this);
code from
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.JWindow;
public class SplashScreen extends JWindow {
private JProgressBar bar;
private JLabel label;
public SplashScreen(final BufferedImage img) {
JPanel panel = new JPanel() {
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(img, 0, 0, img.getWidth(), img.getHeight(),
SplashScreen.this);
}
};
panel.setPreferredSize(new Dimension(img.getWidth(), img.getHeight()));
Container content = getContentPane();
content.setLayout(new BorderLayout());
content.add(panel, BorderLayout.NORTH);
content.add(label = new JLabel(), BorderLayout.CENTER);
content.add(bar = new JProgressBar(), BorderLayout.SOUTH);
pack();
setLocationRelativeTo(null);
}
public void setMessage(String msg) {
label.setText(msg);
pack();
}
public void setProgress(int prog) {
bar.setValue(prog);
}
public void setIndeterminateProgress(boolean value){
bar.setIndeterminate(value);
}
}
2) I'd suggest to use JWindow
or undecorated JDialog
rather than JFrame (from tutorial)
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