I use this code for drawing text in a panel:
Graphics g = panel1.CreateGraphics();
g.DrawString(...);
So I want to know what size the input text will be when rendered in the panel.
Computer graphics deals with creation, manipulation and storage of different type of images and objects. Some of the applications of computer graphics are: Computer Art: Using computer graphics we can create fine and commercial art which include animation packages, paint packages.
C and C++ languages are the most interesting because they are commonly the go-to language for graphics rendering. They're versatile, so, you may use C++ if you want to create low-end graphics too. Thus, creating basic shapes and words with stylish fonts, such as adding colors to them, may also be done using C++.
initgraph initializes the graphics system by loading a graphics driver from disk (or validating a registered driver), and putting the system into graphics mode. To start the graphics system, first call the initgraph function. initgraph loads the graphics driver and puts the system into graphics mode.
Use g.MeasureString()
to get the width of a string in the grapic context.
// Set up string.
string measureString = "Measure String";
Font stringFont = new Font("Arial", 16);
// Measure string.
SizeF stringSize = new SizeF();
stringSize = e.Graphics.MeasureString(measureString, stringFont);
You can also use TextRenderer.MeasureText which is sometimes easier to use than MeasureString.
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