I want to do some GPU programming. What's the way to go here? I want to learn something that is "open" , cross platform and a "higher" language. I don't want to be lock into just GPU vendor nor OS, platform, etc.
What are my choices here? Cuda, OpenCL, OpenMP, other? What's the pros/cons for them?
What about G/HLSL and PhysX?
I'm looking at doing "general purpose" programming, some math, number crunching, simulations, etc. Maybe spit out some pretty graphics, but not specifically graphics programming.
The answer marked correct is now outdated and incorrect. In particular OpenMP 4.0 supports GPU acceleration.
OpenMP is cpu only, but easy to implement, CUDA is basically GPU only. Ati Stream supports both, but only on Ati/AMD gpu's. OpenCL is your only "open" option that supports both.
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