I'm trying to implement Google Play Services following Google's documentation and I'm seeing the following when I try to connect my GameClient
:
E/Volley: [4953] il.a: Unexpected response code 401 for https://www.googleapis.com/games/v1/players/me
E/Volley: [4953] il.a: Unexpected response code 401 for https://www.googleapis.com/games/v1/players/me
E/SignInIntentService: There is no linked app associated with this client ID.
I've checked that the SHA1 fingerprint of the certificate signing the APK, the SHA1 of the debug certificate, and the SHA1 given to the Google API do match up and they do. I've checked that the app id is declared in the manifest in the application item (I've taken in my case the 13 digit numerical id, not one that also includes a package). I've also checked that the test accounts I'm using are each listed in the Developer Console and they are; they're each @gmail.com too, and they include my developer address. They've each activated Google Plus.
I've tried this from an API 16 S3 device and an API 17 Google API simulator. The app's package name is correctly declared in the manifest, on the developer console and matches the API package name. The app is listed as a client of the game service, and is shown as 'ready for testing'.
In short I'm struggling to see what my mistake can be and what I've missed. I think I have everything from Google's troubleshooting addressed too. I've looked at the main questions here on StackOverflow, and they're covered. Whatever it is I'm missing is probably staring me full in the face. What can I be missing?
I got stuck on this problem for a long time until I realised that I had two strings in my app called "app_id". One from the Facebook SDK and one from Google. I renamed the Google app_id (and changed the corresponding manifest reference) and all was well.
It is POSSIBLE that you have a similar problem. If you can't see the error then I would try to write out the app_id to syslog to confirm that this is not the cause of the problem.
Incidentally, all my Google app_id s (client ids) are 12 bytes not 13, so perhaps you should start by checking that.
Good Luck !
Even after redoing everything, everything, I still encountered the same problem. However, I subsequently encountered a "This package is already in use" error message on Google API even though I had undeleted all projects and removed all clients before deleting these again.
This turned out to be a blessing: The solution to this was to recreate my debug key before adding the new fingerprint to Google API in another new client id.
And lo... my original problem went away.
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