i have a huge memory problem in my app. i am using google map api v2 with ClusterManager
and custom markers. i supply an image via call to markerOptions.icon(BitmapDescriptorFactory.fromBitmap(bitmap));
for each marker based on its category. the problem is: after several screen rotations my app crashes because of OOM error:
05-14 11:04:12.692 14020-30201/rokask.rideabike E/art﹕ Throwing OutOfMemoryError "Failed to allocate a 4194316 byte allocation with 1627608 free bytes and 1589KB until OOM"
05-14 11:04:12.722 14020-30201/rokask.rideabike E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 19179
Process: rokask.rideabike, PID: 14020
java.lang.OutOfMemoryError: Failed to allocate a 4194316 byte allocation with 1627608 free bytes and 1589KB until OOM
at dalvik.system.VMRuntime.newNonMovableArray(Native Method)
at android.graphics.Bitmap.nativeCreate(Native Method)
at android.graphics.Bitmap.createBitmap(Bitmap.java:939)
at android.graphics.Bitmap.createBitmap(Bitmap.java:912)
at android.graphics.Bitmap.createBitmap(Bitmap.java:879)
at com.google.maps.api.android.lib6.gmm6.n.c.i.a(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.c.l.a(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.c.l.a(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.c.l.b(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.c.b.ak.a(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.c.b.as.a(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.x.a(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.l.a(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.l.b(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.cv.f(Unknown Source)
at com.google.maps.api.android.lib6.gmm6.n.cv.run(Unknown Source)
i have a LruCache
object with my Bitmap
s, it means that i do not recreate them, but reuse them. i can clearly see that every Bitmap
object is taken from the cache, not from elsewhere. However, if the Bitmap
is not in the cache yet (first time loading) i load it from my app's internal storage, but it only happnes when the Bitmap
is laoded the first time. i keep the instance of the LruCache
in a retained Fragment
instance and pass it to my custom DefaultClusterRenderer<MyObject>
object everytime the Activity
is recreated and map needs to be redrawn.
this is my DefaultClusterRenderer<MyItem>
extension:
public class DotRenderer extends DefaultClusterRenderer<Dot> {
private final String internalStorageDir;
private final LruCache<String, Bitmap> lruCache;
public DotRenderer(Context context, GoogleMap googleMap, ClusterManager<Dot> clusterManager,
LruCache<String, Bitmap> lruCache, String internalStorageDir)
{
super(context, googleMap, clusterManager);
//this.bitmaps = bitmaps;
this.internalStorageDir = internalStorageDir;
this.lruCache = lruCache;
}
@Override
protected void onBeforeClusterItemRendered(Dot mapObject, MarkerOptions markerOptions) {
markerOptions.title(mapObject.getTitle());
String id = Integer.toString(mapObject.getTypeId());
//
Bitmap bitmap = getBitmapFromMemCache(id);
if (bitmap == null) {
Log.d(MainActivity.LOG_TAG, "reading bitmap from storage.");
Map.Entry<String, Bitmap> bitmapEntry
= BitmapManager.getBitmapFromStorage(internalStorageDir, id);
if (bitmapEntry != null) {
markerOptions.icon(BitmapDescriptorFactory.fromBitmap(bitmapEntry.getValue()));
addBitmapToMemCache(id, bitmapEntry.getValue());
}
} else {
Log.d(MainActivity.LOG_TAG, "reading bitmap from cache.");
markerOptions.icon(BitmapDescriptorFactory.fromBitmap(bitmap));
}
}
private void addBitmapToMemCache(String key, Bitmap bitmap) {
if (getBitmapFromMemCache(key) == null) {
lruCache.put(key, bitmap);
}
}
private Bitmap getBitmapFromMemCache(String key) {
return lruCache.get(key);
}
}
this is the code inside my Activity
where i start loading the map (this code is executed everytime screen orientation changes):
ClusterManager<Dot> clusterManager = new ClusterManager<>(this, googleMap);
clusterManager.setOnClusterItemInfoWindowClickListener(
new ClusterManager.OnClusterItemInfoWindowClickListener<Dot>() {
@Override
public void onClusterItemInfoWindowClick(Dot dot) {
int id = dot.getId();
String title = dot.getTitle();
Log.d(LOG_TAG, "clicked marker with id " + id
+ " and title " + title + ".");
Intent infoWindowActivityIntent =
new Intent(MainActivity.this, InfoWindowActivity.class);
infoWindowActivityIntent.putExtra("dotId", id);
infoWindowActivityIntent.putExtra("dotTitle", title);
startActivity(infoWindowActivityIntent);
}
});
googleMap.setOnCameraChangeListener(clusterManager);
googleMap.setOnInfoWindowClickListener(clusterManager);
DotRenderer dotRenderer =
new DotRenderer(getApplicationContext(), googleMap, clusterManager,
lruCache, this.getFilesDir().toString());
clusterManager.setRenderer(dotRenderer);
the memory keeps increasing with every screen rotation, the more i zoom in the map (the more markers are shown) the more amount of memory is added to my app's heap when i rotate the screen until application crashes.
sometimes the error is not like above, but shows that OOM happened at this line in my DefaultClusterRenderer<MyItam>
extension markerOptions.icon(BitmapDescriptorFactory.fromBitmap(bitmap));
.
if i disable custom marker icon (remove all the Bitmap
related code) the memory problem vanishes. please help me to find what causes this OOM to appear.
Click on the “APIs & auth” menu on the left, and from the submenu select APIs. From the list of APIs that appear, scroll down and ensure that Google Maps Android API v2 is set to “On”.
You won't be charged until your usage exceeds $200 in a month. Note that the Maps Embed API, Maps SDK for Android, and Maps SDK for iOS currently have no usage limits and are at no charge (usage of the API or SDKs is not applied against your $200 monthly credit).
I ran into this problem trying to run an app on demo mode for a few hours at a time. No matter what I tried, after 30 minutes, I would see this crash without a readable stack report.
I tried System gc(), detaching the fragment, singleton activities, updating google play services to the latest, clearing references to overlays, attaching map lifecycle to activity and what not. After many failed attempts and a lot of frustration I finally found something that worked. It's not a fix for the map bug, but it kept my app from crashing:
<application
...
android:largeHeap="true">
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