This is my directory structure:
app/
template/
layout/
base.tmpl
index.tmpl
template.ParseGlob("*/*.tmpl")
parses index.tmpl
but not base.tmpl
in the layout
subdirectory. Is there a way to parse all templates recursively?
if it is not deeply nested (if you know names of sub-directories beforehand) you can just do this:
t := template.Must(template.ParseGlob("template/*.tmpl"))
template.Must(t.ParseGlob("template/layout/*.tmpl"))
Then for each sub-directory do the same as for 'layout'
Datsik's answer has the drawback that there are name collision issues when several directories contain many templates. If two templates in different directories have the same filename it won't work properly: only the second of them will be usable.
This is caused by the implementation of template.ParseFiles, so we can solve it by avoiding template.ParseFiles. Here's a modified walk algorithm that does this by using template.Parse directly instead.
func findAndParseTemplates(rootDir string, funcMap template.FuncMap) (*template.Template, error) {
cleanRoot := filepath.Clean(rootDir)
pfx := len(cleanRoot)+1
root := template.New("")
err := filepath.Walk(cleanRoot, func(path string, info os.FileInfo, e1 error) error {
if !info.IsDir() && strings.HasSuffix(path, ".html") {
if e1 != nil {
return e1
}
b, e2 := ioutil.ReadFile(path)
if e2 != nil {
return e2
}
name := path[pfx:]
t := root.New(name).Funcs(funcMap)
_, e2 = t.Parse(string(b))
if e2 != nil {
return e2
}
}
return nil
})
return root, err
}
This will parse all your templates then you can render them by calling their names e.g.
template.ExecuteTemplate(w, "a/home.html", nil)
Not without implementing your own function to do it, I've been using something like this
func ParseTemplates() *template.Template {
templ := template.New("")
err := filepath.Walk("./views", func(path string, info os.FileInfo, err error) error {
if strings.Contains(path, ".html") {
_, err = templ.ParseFiles(path)
if err != nil {
log.Println(err)
}
}
return err
})
if err != nil {
panic(err)
}
return templ
}
This will parse all your templates then you can render them by calling their names e.g.
template.ExecuteTemplate(w, "home", nil)
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