As others have explained already, := is for both declaration, and assignment, whereas = is for assignment only. For example, var abc int = 20 is the same as abc := 20. It's useful when you don't want to fill up your code with type or struct declarations. Follow this answer to receive notifications.
In Go, := is for declaration + assignment, whereas = is for assignment only. For example, var foo int = 10 is the same as foo := 10 .
Declaration says, "I'm going to use a variable named " a " to store an integer value." Assignment says, "Put the value 3 into the variable a ." (As @delnan points out, my last example is technically initialization, since you're specifying what value the variable starts with, rather than changing the value.
What you're experiencing is commonly known as "variable shadowing". When you use :=
with any variable in an inner scope, including in statements like if
and for
despite the lack of braces, a new value and type are associated with that variable:
n := "Example"
//Prints the string variable `n` to standard output and
// returns the number of bytes written in int variable `n` and
// an error indicator in error variable `err`.
if n, err := fmt.Println(n); err != nil {
panic(err)
} else {
fmt.Println(n, "bytes written")
}
//Prints the string variable `n` to standard output.
fmt.Printf("n = %q\n", n)
Output:
Example
8 bytes written
n = "Example"
There are a few different ways to fix the issue:
=
:=
as you wanted, and before the scope ends, restore the value; it's normally easier to just use different variable names since you're creating another variable anywayThe opposite effect can also occur, where you declare something in an inner scope and don't realize it:
if _, err := fmt.Println(n); err != nil {
panic(err)
} else {
fmt.Println(n, "bytes written")
}
//undefined: err
if _, err = fmt.Println(n); err != nil {
//undefined: err
panic(err)
}
There are, again, a few different ways to fix this issue:
=
:=
and if
statement, so the variable is declared as intended; this allows you to use =
for all other instances of that variable in the context of that scope and any scopes in which it's enclosed=
to :=
to fix the errorNote that you may encounter the variable shadowing issue in any of the last two cases when a function returns multiple values, but that can be resolved as explained above.
Try both examples on the Go Playground.
Your last example illustrates the combination of declaring and initializing a new variable b
while also assigning a value to the existing variable a
. No new scope is created, so you're not shadowing the original variable a
, which you can verify by printing the address of a
after each assignment (but before the next declaration/assignment):
a := 1
fmt.Println(&a)
a, b := 2, 3
fmt.Println(&a)
a = b // avoids a "declared but not used" error for `b`
Of course, if you didn't declare b
, then you'd receive an error from the compiler that there are no new variables on the left side of :=
for the second declaration, which is a roundabout way of saying that you're trying to declare a
twice in the same scope.
Note that this idea, if applied carefully, can also be used to find variables that are shadowed. For example, the "not working" code in your example would print different addresses for a
, depending on whether the a
inside the inner scope has been declared yet or not:
a := 1
{
fmt.Println(&a) // original `a`
a, b := 2, 3
fmt.Println(&a) // new `a`
a = b // avoids a "declared but not used" error for `b`
}
fmt.Println(&a) // original `a`
According to the golang the documentation:
An identifier declared in a block may be redeclared in an inner block.
That's exactly what your example is showing, a is redeclared within the brackets, because of the ':=', and is never used.
A solution is to declare both variable and then use it:
var a, b int
{
b, a = 2, 3
fmt.Println(b)
}
fmt.Println(a)
your Question has 2 parts:
first part:
= is just assignment
:= is define and assign for new vars(at least one new var) inside the function block(not global), working sample:
package main
import (
"fmt"
)
func main() {
var u1 uint32 //declare a variable and init with 0
u1 = 32 //assign its value
var u2 uint32 = 32 //declare a variable and assign its value at once
//declare a new variable with defining data type:
u3 := uint32(32) //inside the function block this is equal to: var u3 uint32 = 32
fmt.Println(u1, u2, u3) //32 32 32
//u3 := 20//err: no new variables on left side of :=
u3 = 20
fmt.Println(u1, u2, u3) //32 32 20
u3, str4 := 100, "str" // at least one new var
fmt.Println(u1, u2, u3, str4) //32 32 100 str
}
second part:
An identifier declared in a block may be redeclared in an inner block.
Here 4 different working samples for Variable scoping and shadowing:
simple way to limit variables scope:
package main
import "fmt"
func main() {
i := 1
j := 2
//new scope :
{
i := "hi" //new local var
j++
fmt.Println(i, j) //hi 3
}
fmt.Println(i, j) //1 3
}
limit variable scope using function calls:
package main
import "fmt"
func fun(i int, j *int) {
i++ //+nice: use as local var without side effect
*j++ //+nice: intentionally use as global var
fmt.Println(i, *j) //11 21
}
func main() {
i := 10 //scope: main
j := 20
fun(i, &j)
fmt.Println(i, j) //10 21
}
using short-hand assignment inside statements:
package main
import "fmt"
func main() {
i := 10 //scope: main
j := 4
for i := 'a'; i < 'b'; i++ {
fmt.Println(i, j) //97 4
}
fmt.Println(i, j) //10 4
if i := "test"; len(i) == j {
fmt.Println(i, j) // i= test , j= 4
} else {
fmt.Println(i, j) //test 40
}
fmt.Println(i, j) //10 4
}
shadowing global vars:
package main
import "fmt"
var i int = 1 //global
func main() {
j := 2
fmt.Println(i, j) //1 2
i := 10 //Shadowing global var
fmt.Println(i, j) //10 2
fun(i, j) //10 2
}
func fun(i, j int) {
//i := 100 //no new variables on left side of :=
fmt.Println(i, j) //10 2
}
In short: as a, b = 2, 3
means "assign both" and a, b := 2, 3
means "declare and assign both", and you need to assign one and declare and assign the other, the solution is to declare the other and assign both:
a := 1
{
var b int
a, b = 2, 3
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With