I want to code an app in go that is able to open a custom filetype (.slc) on MacOS. I created a blank xcode project to get all the necessary code and implemented it via cgo into my app. When I double click a file the app opens but complains that it cannot open files in this format:
This is my Info.plist:
Implementation as follows:
/surge/appDelegate_darwin.go
package surge
//#cgo CFLAGS: -x objective-c
//#cgo LDFLAGS: -framework Cocoa
//#include "appDelegate_darwin.h"
import "C"
/surge/appDelegate_darwin.h
#import <Cocoa/Cocoa.h>
@interface AppDelegate : NSObject <NSApplicationDelegate>
@end
/surge/appDelegate_darwin.m
#include "appDelegate_darwin.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
-(BOOL)application:(NSApplication *)sender openFile:(NSString *)filename
{
NSLog(@"%@", filename);
YES;
}
-(void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
{
NSLog(@"%@", filenames);
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
// Insert code here to tear down your application
}
@end
Additional information: I use the wails framework (https://wails.app) to add a nice vue.js frontend to the app and use the built-in wails build
command.
Other implementations in cgo and objective-c (like custom protocol handler) work.
After some sleepless nights I found my own solution through investigating and learning how a regular mac app is structured.
Additionally to implementing AppDelegate
it is also necessary to implement Document
and some additional functions to get it running. Here is my
/surge/appDelegate_darwin.h
#import <Cocoa/Cocoa.h>
extern void HandleFile(char *);
@interface AppDelegate : NSObject <NSApplicationDelegate>
@end
@interface Document : NSDocument
@end
/surge/appDelegate_darwin.m
#include "appDelegate_darwin.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
-(BOOL)application:(NSApplication *)sender openFile:(NSString *)filename
{
YES;
}
-(void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
{
NSLog(@"%@", filenames);
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
// Insert code here to tear down your application
}
@end
@interface Document ()
@end
@implementation Document
- (instancetype)init {
self = [super init];
if (self) {
// Add your subclass-specific initialization here.
}
return self;
}
+ (BOOL)autosavesInPlace {
return YES;
}
- (NSString *)windowNibName {
// Override returning the nib file name of the document
// If you need to use a subclass of NSWindowController or if your document supports multiple NSWindowControllers, you should remove this method and override -makeWindowControllers instead.
return @"Document";
}
- (NSData *)dataOfType:(NSString *)typeName error:(NSError **)outError {
// Insert code here to write your document to data of the specified type. If outError != NULL, ensure that you create and set an appropriate error if you return nil.
// Alternatively, you could remove this method and override -fileWrapperOfType:error:, -writeToURL:ofType:error:, or -writeToURL:ofType:forSaveOperation:originalContentsURL:error: instead.
[NSException raise:@"UnimplementedMethod" format:@"%@ is unimplemented", NSStringFromSelector(_cmd)];
return nil;
}
- (BOOL)readFromData:(NSData *)data ofType:(NSString *)typeName error:(NSError **)outError {
NSData *dataFromFile = [data retain];
NSString *myString = [[NSString alloc] initWithData:dataFromFile encoding:NSUTF8StringEncoding];
// This is the place where the magic happens. In my case I just call the HandleFile-function to process the file contents in my main go app
NSLog(@"Data received: %@", myString);
HandleFile([myString UTF8String]);
return YES;
}
@end
I hope someone finds this useful!
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With