I was fiddling around with the Godot engine and tried a little game.
But I can't seem to get an info on colliding.
if is_colliding():
print ("Collision with " + get_collider())
get_node("Sprite").set_texture(walk_cycle_right_1)
move_state_right = 1
set_pos(Vector2(get_pos().x -10, get_pos().y))
It always prints false
. I'm moving my character (KinematicBody2d
-> Sprite/CollisionShape2d
) with the set_pos
command.
For the kinematicbody you need to use move or move_to to trigger the collision. If you really need to use set_pos, check collisionshape2d.shape and do the collision check yourself.
There is an example on Godot documentation where KinematicBody2D movement and collisiong handling is introduced: http://docs.godotengine.org/en/stable/tutorials/2d/kinematic_character_2d.html
Full definition for KinematicBody2D class is available also at Godot Documentation: http://docs.godotengine.org/en/stable/classes/class_kinematicbody2d.html?highlight=KinematicBody2D
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