Everything works fine with this code (shortened it for better reading).
When Client1
sends a request to the Server, the Server responses to him instantly. But, the other clients can not see the response message.
So I want to make it go further: When a client sends a request to the server, the server will response to all clients so that all clients can see the message.
How can I do that? Any examples or nice tutorials for beginners?
Thanks in advance!
Server:
import (
"github.com/gorilla/websocket"
)
func main() {
http.Handle("/server", websocket.Handler(echoHandler))
}
func echoHandler(ws *websocket.Conn) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
return
}
for {
messageType, p, err := conn.ReadMessage()
if err != nil {
return
}
print_binary(p) // simple print of the message
err = conn.WriteMessage(messageType, p);
if err != nil {
return
}
}
}
You have to use connection pool to broadcast messages to all connections. You can use that as tutorial/sample http://gary.burd.info/go-websocket-chat
Simplifying:
Connection pool is a collection of registered connections. See hub.connections
:
type connection struct {
// The websocket connection.
ws *websocket.Conn
// Buffered channel of outbound messages.
send chan []byte
// The hub.
h *hub
}
type hub struct {
// Registered connections. That's a connection pool
connections map[*connection]bool
...
}
To broadcast message for all clients, we iterate over connection pool like this:
case m := <-h.broadcast:
for c := range h.connections {
select {
case c.send <- m:
default:
delete(h.connections, c)
close(c.send)
}
}
}
h.broadcast
in that example is a channel with messages we need to broadcast.
We use default
section of the select
statement to delete connections with full or blocked send channels. See What is the benefit of sending to a channel by using select in Go?
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