private SimpleTarget target = new SimpleTarget<Bitmap>() {
@Override
public void onResourceReady(Bitmap bitmap, GlideAnimation glideAnimation) {
// do something with the bitmap
// for demonstration purposes, let's just set it to an ImageView
imageView1.setImageBitmap( bitmap );
}
};
private void loadImageSimpleTarget() {
Glide.with(context)
.load(uri)
.override(600, 600)
.fitCenter()
.into(target);
}
I tried to convert it into Kotlin like as follow.
val finish_target = object : SimpleTarget<Bitmap>() {
override fun onResourceReady(bitmap: Bitmap?, glideAnimation: GlideAnimation<in Bitmap>?) {
preview_image.setImageBitmap(bitmap)
}
}
Glide.with(context)
.load(uri)
.override(600, 600)
.fitCenter()
.into(finish_target)
But compilation error shows that
public open fun <Y : Target<GlideDrawable!>!> into(target: (???..???)): (???..???) defined in com.bumptech.glide.DrawableRequestBuilder
public open fun into(view: ImageView!): Target<GlideDrawable!>! defined in com.bumptech.glide.DrawableRequestBuilder
Please kindly help me how to solve this problem.
Glide.with(context)
.load(url)
.listener(object : RequestListener<Drawable> {
override fun onLoadFailed(p0: GlideException?, p1: Any?, p2: Target<Drawable>?, p3: Boolean): Boolean {
Log.e(TAG, "onLoadFailed")
//do something if error loading
return false
}
override fun onResourceReady(p0: Drawable?, p1: Any?, p2: Target<Drawable>?, p3: DataSource?, p4: Boolean): Boolean {
Log.d(TAG, "OnResourceReady")
//do something when picture already loaded
return false
}
})
.into(imgView)
With Glide you can add Listener to your chain, which monitor state of your image loading. You have to override two methods, in onResourceReady method you have callback that your image is already loaded and you can do something , for example hide loader or let finish animation from another view. In onLoadFailed you get information about some error while loading and also you can react somehow. This way you can avoid those errors.
Android Studio 3.5 - Kotlin 1.3.41 - Glide 4.9.0
add this dependency to your build.gradle under dependencies
:
implementation 'com.github.bumptech.glide:glide:4.9.0'
Go to the top of your class and add these imports (pay attention expecially to target
class which is different from the kotlin target class annotation):
import com.bumptech.glide.Glide
import com.bumptech.glide.load.DataSource
import com.bumptech.glide.load.engine.DiskCacheStrategy
import com.bumptech.glide.load.engine.GlideException
import com.bumptech.glide.load.resource.gif.GifDrawable
import com.bumptech.glide.request.RequestListener
import com.bumptech.glide.request.target.Target
import android.graphics.drawable.Drawable
import android.support.graphics.drawable.Animatable2Compat
I've put some extra parameter as override(600, 600)
, if you don't need remove it..
// Start animation
Glide
.with(this)
.load(R.drawable.tossina_pose1)
.centerCrop()
.override(600, 600)
.placeholder(R.drawable.tossina_idle_0)
.diskCacheStrategy(DiskCacheStrategy.ALL)
.listener(object : RequestListener<Drawable> {
override fun onLoadFailed(p0: GlideException?, p1: Any?, p2: Target<Drawable>?, p3: Boolean): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun onResourceReady(p0: Drawable?, p1: Any?, p2: Target<Drawable>?, p3: DataSource?, p4: Boolean): Boolean {
(p0 as GifDrawable).setLoopCount(1)
p0.registerAnimationCallback(object : Animatable2Compat.AnimationCallback() {
override fun onAnimationEnd(drawable: Drawable) {
println("animation ends")
}
})
return false
}
})
.into(img)
Some indications:
R.drawable.tossina_pose1
is my GIF, you can put also gif local image like this example. The final line .into(img)
have img
that is my imageView
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