I am working on a Node.js addon that needs to wrap the objects from a C library in C++ so they can be accessed from client-side JavaScript (written in CoffeeScript).
The C++ module compiles, but when I try to run it through Node.js JavaScript, the C library fails to be called with a symbol lookup error
that I'm having problems debugging.
The error is below:node: symbol lookup error: /var/lib/cloud9/ledscape-wrapper/wrapper/build/Release/wrapper.node: undefined symbol: ledscape_init
wrapper.node
is the compiled package, ledscape_init
is the function in the library I am trying to call.
I've tried to trace the code and find the relevant snippets across multiple files. I've dropped lines I've deemed extraneous.
# "AllFade.coffee"
@ledscape = require "./ledscape.js"
@frames[1] = @ledscape.LedscapeInit()
# "Ledscape.coffee"
wrapper = require "./build/Release/wrapper"
module.exports = wrapper
wrapper.cc
extern "C" {
#include <ledscape.h>
}
#include <node.h>
#include <v8.h>
#include <node_object_wrap.h>
#include "LedscapeWrapper.h"
Handle<Value> LedscapeInit(const Arguments& args) {
HandleScope scope;
return scope.Close(LedscapeWrapper::NewInstance(args));
}
void InitAll(Handle<Object> exports, Handle<Object> module) {
LedscapeWrapper::Init(module);
NODE_SET_METHOD(exports, "LedscapeInit", LedscapeInit);
}
NODE_MODULE(wrapper, InitAll)
LedscapeWrapper.h
extern "C" {
#include <ledscape.h>
}
#include <node.h>
#include <node_object_wrap.h>
using namespace v8;
class LedscapeWrapper : public node::ObjectWrap {
public:
static void Init(v8::Handle<v8::Object> exports);
static Handle<Value> NewInstance(const Arguments& args);
inline ledscape_t* value() const { return value_; }
private:
explicit LedscapeWrapper(ledscape_t* value = ledscape_init(1));
~LedscapeWrapper();
static Handle<Value> New(const Arguments& args);
static v8::Persistent<v8::Function> constructor;
ledscape_t* value_;
};
LedscapeWrapper.cpp
extern "C" {
#include <ledscape.h>
}
#include <node.h>
#include "LedscapeWrapper.h"
using namespace v8;
void LedscapeWrapper::Init(Handle<Object> exports) {
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("LedscapeWrapper"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
constructor = Persistent<Function>::New(tpl->GetFunction());
exports->Set(String::NewSymbol("LedscapeWrapper"), constructor);
}
Handle<Value> LedscapeWrapper::New(const Arguments& args) {
HandleScope scope;
if(args.IsConstructCall()) {
ledscape_t* ledscape = ledscape_init(args[0]->NumberValue());
LedscapeWrapper* obj = new LedscapeWrapper(ledscape);
obj->Wrap(args.This());
return args.This();
}
else {
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
return scope.Close(constructor->NewInstance(argc, argv));
}
}
Handle<Value> LedscapeWrapper::NewInstance(const Arguments& args) {
HandleScope scope;
const int argc = 1;
Handle<Value> argv[argc] = { args[0] };
Local<Object> instance = constructor->NewInstance(argc, argv);
return scope.Close(instance);
}
binding.gyp
{
"targets": [{
"target_name": "wrapper",
"sources": ["wrapper.cc","LedscapeWrapper.cpp","LedscapeFrameWrapper.cpp"],
'include_dirs': ['/opt/ledscape/'],
'link_settings': { 'library_dirs': ['/opt/ledscape'] },
}],
}
I think the problem is in one of the calls to ledscape_init()
inside LedscapeWrapper.cpp, and that it is unable to find the library (ledscape.h), but I'm not primarily a C/C++ developer.
I tried to look into the nm
tool, either from GNU or Node, but it refused to examine the .node
file, and I wasn't finding any usage pointers online.
This issue happens because, the actual programme cannot find the dynamic library(.so file) What i am suggest is make a dynamic library and add it to the ,current lookup path such that /usr/lib in linux
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