This is a very specific questions about the steps necessary to Build a simple OpenGL ES 2.0 program on the Windows platform. The environment is Visual Studio with unmanaged C++.
I go to the Khronos.org site and, frankly, find it a bit opaque because it reads like something written by a standards body. I don't want to download a "reference" or a "specification", etc.
All I'm looking for are the links and steps to get me from A to B. In other words, "Download these files or run this setup at this URL. Create a new Visual studio project with references to these libraries. Include this header file."
Again, I'm interested in ES 2.0.
OpenGL ES is not generally available for Desktop machines. It is intended for embedded systems, hence the name - ES: Embedded Systems.
No, it is not. OpenGLES is a separate spec. That said, it's very close to being a subset of OpenGL. It would be a perfectly sensible approach to have shared OpenGL code that you compile into both your Linux and Android executables.
On the official site, navigate to the graphics driver and choose your operating system. Download the latest drivers for your graphics card and install it to your computer. This will also update the OpenGL on your computer. Otherwise, it makes sense to get the OpenGL driver from the graphics driver within Windows 10.
I have been using googles Angle Project. It converts opengles 2.0 to DirectX 9 calls for win32. It works fairly well and even has quite a few examples. Its also the BSD licence so anything you make you can use the source for your own projects.
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