I want to show images with alphabets like gmail app
as shown in the below figure.
Are all those images are images to be kept in drawable folder or they are drawn as square shapes
and then letters are drawn to them? Below is what I tried so far to do dynamically. I got just a square shape. Can someone suggest the way to achieve like in gmail app?
GradientDrawable gd = new GradientDrawable();
gd.mutate();
gd.setColor(getResources().getColor(gColors[i]));
button.setBackgroundDrawable(gd);
Update 2:
I have fixed some of the bugs and released the code as an open source library at: https://github.com/amulyakhare/TextDrawable. It also include some other features that you might want to check out.
Old Answer:
I recommend you to use the following class CharacterDrawable
(just copy-paste this):
public class CharacterDrawable extends ColorDrawable {
private final char character;
private final Paint textPaint;
private final Paint borderPaint;
private static final int STROKE_WIDTH = 10;
private static final float SHADE_FACTOR = 0.9f;
public CharacterDrawable(char character, int color) {
super(color);
this.character = character;
this.textPaint = new Paint();
this.borderPaint = new Paint();
// text paint settings
textPaint.setColor(Color.WHITE);
textPaint.setAntiAlias(true);
textPaint.setFakeBoldText(true);
textPaint.setStyle(Paint.Style.FILL);
textPaint.setTextAlign(Paint.Align.CENTER);
// border paint settings
borderPaint.setColor(getDarkerShade(color));
borderPaint.setStyle(Paint.Style.STROKE);
borderPaint.setStrokeWidth(STROKE_WIDTH);
}
private int getDarkerShade(int color) {
return Color.rgb((int)(SHADE_FACTOR * Color.red(color)),
(int)(SHADE_FACTOR * Color.green(color)),
(int)(SHADE_FACTOR * Color.blue(color)));
}
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
// draw border
canvas.drawRect(getBounds(), borderPaint);
// draw text
int width = canvas.getWidth();
int height = canvas.getHeight();
textPaint.setTextSize(height / 2);
canvas.drawText(String.valueOf(character), width/2, height/2 - ((textPaint.descent() + textPaint.ascent()) / 2) , textPaint);
}
@Override
public void setAlpha(int alpha) {
textPaint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
textPaint.setColorFilter(cf);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
Then using this is simple: new CharacterDrawable('A', 0xFF805781);
by passing the character and the color value (example Color.RED
or some other color in hex 0xFF805781
):
ImageView imageView = (ImageView) findViewById(R.id.imageView);
CharacterDrawable drawable = new CharacterDrawable('A', 0xFF805781);
imageView.setImageDrawable(drawable);
or based on your question:
CharacterDrawable drawable = new CharacterDrawable('A', 0xFF805781);
button.setBackgroundDrawable(drawable);
The drawable
will scale to fit the size of the ImageView
. Result will be:
Update: Updated code for adding a border which is of darker shade (automatically picks a dark shade based on the fill color).
1) Change the value of STROKE_WIDTH
based on your needs for the border thikness.
2) Change the value of SHADE_FACTOR
for border darkness. If SHADE_FACTOR
is small (eg. 0.2f
), the border will be darker and vice versa.
Note: You can easily vary the size and font of the character
Simple thing is that you have use Linear Layout and set that background color and set TectView inside that root layout. Its Over.
You should use ColorCode Intesed of images that will good thing compare to use images in terms of loading on UI thread.
<LinearLayout
android:id="@+id/get_more"
android:layout_width="70dp" // this root layout will set your square
android:layout_height="70dp"
android:background="#654321" // set background color of square
android:orientation="horizontal" >
<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:textSize="24sp"
android:text="C"
android:background="#ffffff" // Text Color , set as White
android:textAppearance="?android:attr/textAppearanceLarge" />
</LinearLayout>
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