I know others have asked similar questions, but I haven’t seen a definitive answer, and I’m still stuck. I’m trying to write a Swift function that takes a hardware-generated keyboard scan code, such as from an NSEvent, and returns the alpha-caps-locked name of the key, for the particular key arrangement (Dvorak, Qwerty, etc.) currently in effect in the OS (which might be different from the arrangement in effect when the code was generated).
It’s my understanding that the only way to do this is to invoke some very old Carbon functions, skirting a lot of the Swift’s extreme type-safety, something I don’t feel comfortable doing. Here is The Show So Far:
import Cocoa
import Carbon
func keyName (scanCode: UInt16) -> String?
{ let maxNameLength = 4, modifierKeys: UInt32 = 0x00000004 // Caps Lock (Carbon Era)
let deadKeys = UnsafeMutablePointer<UInt32>(bitPattern: 0x00000000),
nameBuffer = UnsafeMutablePointer<UniChar>.alloc(maxNameLength),
nameLength = UnsafeMutablePointer<Int>.alloc(1),
keyboardType = UInt32(LMGetKbdType())
let source = TISGetInputSourceProperty ( TISCopyCurrentKeyboardLayoutInputSource()
.takeRetainedValue(),
kTISPropertyUnicodeKeyLayoutData )
let dataRef = unsafeBitCast(source, CFDataRef.self)
let dataBuffer = CFDataGetBytePtr(dataRef)
let keyboardLayout = unsafeBitCast(dataBuffer, UnsafePointer <UCKeyboardLayout>.self)
let osStatus = UCKeyTranslate (keyboardLayout, scanCode, UInt16(kUCKeyActionDown),
modifierKeys, keyboardType, UInt32(kUCKeyTranslateNoDeadKeysMask),
deadKeys, maxNameLength, nameLength, nameBuffer)
switch osStatus
{ case 0: return NSString (characters: nameBuffer, length: nameLength[0]) as String
default: NSLog (“Code: 0x%04X Status: %+i", scanCode, osStatus); return nil }
}
It doesn’t crash, which at this point I almost consider a game achievement in itself, but neither does it work. UCKeyTranslate always returns a status of -50, which I understand means there’s a parameter wrong. I suspect “keyboardLayout,” as it is the most complicated to set up. Can anyone see the parameter problem? Or is there a more up-to-date framework for this sort of thing?
As you already found out, you have to pass the address of a UInt32
variable as the deadKeyState
argument. Allocating memory is one
way to solve that problem, but you must not forget to free the memory
eventually, otherwise the program will leak memory.
Another possible solution is to pass the address of a variable as
an inout-argument with &
:
var deadKeys : UInt32 = 0
// ...
let osStatus = UCKeyTranslate(..., &deadKeys, ...)
This is a bit shorter and simpler, and you don't need to release the
memory. The same can be applied to nameBuffer
and nameLength
.
The unsafeBitCast()
can be avoided by using the Unmanaged
type,
compare Swift: CFArray : get values as UTF Strings for a similar problem and
more detailed explanations.
Also you can take advantage of the toll-free bridging between
CFData
and NSData
.
Then your function could look like this (Swift 2):
import Carbon
func keyName(virtualKeyCode: UInt16) -> String?
{
let maxNameLength = 4
var nameBuffer = [UniChar](count : maxNameLength, repeatedValue: 0)
var nameLength = 0
let modifierKeys = UInt32(alphaLock >> 8) & 0xFF // Caps Lock
var deadKeys : UInt32 = 0
let keyboardType = UInt32(LMGetKbdType())
let source = TISCopyCurrentKeyboardLayoutInputSource().takeRetainedValue()
let ptr = TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutData)
let layoutData = Unmanaged<CFData>.fromOpaque(COpaquePointer(ptr)).takeUnretainedValue() as NSData
let keyboardLayout = UnsafePointer<UCKeyboardLayout>(layoutData.bytes)
let osStatus = UCKeyTranslate(keyboardLayout, virtualKeyCode, UInt16(kUCKeyActionDown),
modifierKeys, keyboardType, UInt32(kUCKeyTranslateNoDeadKeysMask),
&deadKeys, maxNameLength, &nameLength, &nameBuffer)
guard osStatus == noErr else {
NSLog("Code: 0x%04X Status: %+i", virtualKeyCode, osStatus);
return nil
}
return String(utf16CodeUnits: nameBuffer, count: nameLength)
}
Update for Swift 3:
import Carbon
func keyName(virtualKeyCode: UInt16) -> String? {
let maxNameLength = 4
var nameBuffer = [UniChar](repeating: 0, count : maxNameLength)
var nameLength = 0
let modifierKeys = UInt32(alphaLock >> 8) & 0xFF // Caps Lock
var deadKeys: UInt32 = 0
let keyboardType = UInt32(LMGetKbdType())
let source = TISCopyCurrentKeyboardLayoutInputSource().takeRetainedValue()
guard let ptr = TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutData) else {
NSLog("Could not get keyboard layout data")
return nil
}
let layoutData = Unmanaged<CFData>.fromOpaque(ptr).takeUnretainedValue() as Data
let osStatus = layoutData.withUnsafeBytes {
UCKeyTranslate($0, virtualKeyCode, UInt16(kUCKeyActionDown),
modifierKeys, keyboardType, UInt32(kUCKeyTranslateNoDeadKeysMask),
&deadKeys, maxNameLength, &nameLength, &nameBuffer)
}
guard osStatus == noErr else {
NSLog("Code: 0x%04X Status: %+i", virtualKeyCode, osStatus);
return nil
}
return String(utf16CodeUnits: nameBuffer, count: nameLength)
}
Update for Swift 4:
As of Swift 4, Data.withUnsafeBytes
calls the closure with a UnsafeRawBufferPointer
which has to be bound a pointer to UCKeyboardLayout
:
import Carbon
func keyName(virtualKeyCode: UInt16) -> String? {
let maxNameLength = 4
var nameBuffer = [UniChar](repeating: 0, count : maxNameLength)
var nameLength = 0
let modifierKeys = UInt32(alphaLock >> 8) & 0xFF // Caps Lock
var deadKeys: UInt32 = 0
let keyboardType = UInt32(LMGetKbdType())
let source = TISCopyCurrentKeyboardLayoutInputSource().takeRetainedValue()
guard let ptr = TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutData) else {
NSLog("Could not get keyboard layout data")
return nil
}
let layoutData = Unmanaged<CFData>.fromOpaque(ptr).takeUnretainedValue() as Data
let osStatus = layoutData.withUnsafeBytes {
UCKeyTranslate($0.bindMemory(to: UCKeyboardLayout.self).baseAddress, virtualKeyCode, UInt16(kUCKeyActionDown),
modifierKeys, keyboardType, UInt32(kUCKeyTranslateNoDeadKeysMask),
&deadKeys, maxNameLength, &nameLength, &nameBuffer)
}
guard osStatus == noErr else {
NSLog("Code: 0x%04X Status: %+i", virtualKeyCode, osStatus);
return nil
}
return String(utf16CodeUnits: nameBuffer, count: nameLength)
}
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