I am using MonoDevelop for Android and i am trying to create a Drawable variable from an image in the resources folder.
I have the following files in my Resources\drawable folder:
Icon.png
monkey.png
monkeyPurple.png
How do I create a Drawable variable that has the image obtained from one of these files?
I have tried the following code:
Drawable icon = Drawable.CreateFromPath("Icon.png");
This however does not work. If this is the correct way to load an image from file, do I need to have the full filename and path to the file? I have tried many combinations to access the image, with no luck.
I have also tried the following:
Drawable icon = R.getResources().getDrawable(R.drawable.Icon);
Drawable icon = R.getResources().getDrawable(R.drawable.monkey);
Also with no luck.
Can I please have some help in correctly creating a Drawable variable that has an image from the resource folder?
Thanks
You can use imageButton. getDrawable() to get the drawable of the ImageButton object and then use setImageDrawable() instead of setImageResource() .
A drawable resource is a general concept for a graphic that can be drawn to the screen and which you can retrieve with APIs such as getDrawable(int) or apply to another XML resource with attributes such as android:drawable and android:icon . There are several different types of drawables: Bitmap File.
You're very close, but I think you're mixing Java and C#.
You can access this using the Resource
structure. I've put both the Mono for Android and Java versions below for reference but in your case you want the C# version if you're using Mono for Android.
Mono for Android (C#)
Drawable icon = Resources.GetDrawable(Resource.Drawable.Icon);
Android SDK (Java)
Resources res = getResources();
Drawable icon = res.getDrawable(R.drawable.Icon);
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With