[EDIT] I did make a stupid mistake on my testing. I asked a question here without knowing it.
The answer is, both are the same. But I leave my post here for others.
What is the difference between
getAvailableBlocksLong() * getBlockSizeLong()
and getAvailableBytes()
?
I tested myself and got a really strange result on Genymotion.
The values from getAvailableBlocksLong() * getBlockSizeLong()
and getAvailableBytes()
are different!
I literally don't get what is happening here.
Does it have something to do only with Genymotion?
Should I just use getAvailableBytes()
in most cases?
The former gets the number of available memory blocks and multiplies it by the memory block size, the latter just straight up returns the available momery in bytes. Same thing
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