I am iterating over some image data pulled from a canvas
like so:
var imageData = this.context.getImageData(0, 0, this.el.width, this.el.height);
var data = imageData.data;
for (var i = data.length; i >= 0; i -= 4) {
if (data[i + 3] > 0) {
data[i] = this.colour.R;
data[i + 1] = this.colour.G;
data[i + 2] = this.colour.B;
}
}
How do I calculate the current X and Y pixel coordinates that I am at?
The getImageData() method returns an ImageData object that copies the pixel data for the specified rectangle on a canvas. Note: The ImageData object is not a picture, it specifies a part (rectangle) on the canvas, and holds information of every pixel inside that rectangle.
In terms of coordinates, a pixel can be identified by a pair of integers giving the column number and the row number. For example, the pixel with coordinates (3,5) would lie in column number 3 and row number 5. Conventionally, columns are numbered from left to right, starting with zero.
To get the pixel of any specific portion from HTML canvas you can use the HTML canvas getImageData() Method. The getImageData() method usually returns an ImageData object that contains the pixel information of the specified object on the HTML canvas.
The pixel coordinate is a number that identifies the location of a pixel in the image array.
To get the image data for each pixel of a rectangular area on the canvas, we can get the image data object with the getImageData () method of the canvas context and then access the pixel data from the data property. Each pixel in the image data contains four components, a red, green, blue, and alpha component.
The HTML canvas is a two-dimensional grid. The upper-left corner of the canvas has the coordinates (0,0) In the previous chapter, you saw this method used: fillRect (0,0,150,75). This means: Start at the upper-left corner (0,0) and draw a 150x75 pixels rectangle. Mouse over the rectangle below to see its x and y coordinates:
The ImageData object contains an array of pixels. By accessing this array you can manipulate the pixels. When you are done with the pixel manipulation, you need to copy the pixels onto a canvas to display them. Creating an ImageData object is done using the 2D Context function createImageData ().
Definition and Usage. The getImageData() method returns an ImageData object that copies the pixel data for the specified rectangle on a canvas.
Corrected and tested version of code:
var x = (i / 4) % this.el.width;
var y = Math.floor((i / 4) / this.el.width);
A Simple Arithmetic Sequence:
Divide the linear position by the width. That's your Y-coordinate. Multiply that Y-coordinate by the width, and subtract that value from the linear position. The result is the X coordinate.
Also note, you will have to divide the linear position by 4 since it is RGBA.
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