I have several dictionaries:
Dictionary<int, Type1> Type1Dictionary { get; set; }
Dictionary<int, Type2> Type2Dictionary { get; set; }
Dictionary<int, Type3> Type3Dictionary { get; set; }
Dictionary<int, Type4> Type4Dictionary { get; set; }
Where Typei (i = 1..4)
are derived from the same base class (BaseType
). I want a method that returns the reference of a dictionary given a type. Later, I will perform some operations like Add or Remove on that dictionary:
Type1 example = new Type1();
var dic = GetDictionary(example);
dic.Add(example.ID, example);
Notes: I don't want to set my dictionaries as Dictionary<int, BaseType>
I could write something like this but that wouldn't return a reference to the dictionary:
Dictionary<int, BaseType> GetDictionary(BaseType myObject)
{
var dic = new Dictionary<int, BaseType>();
if(myObject is Type1)
{
//ideally I would return my Type1Dictionary here but I can't due type incompatibility
foreach(var x in Type1Dictionary)
{
dic.Add(x.Key, x.Value);
}
return dic;
}
if(myObject is Type2) { /*...*/ }
if(myObject is Type3) { /*...*/ }
if(myObject is Type4) { /*...*/ }
}
EDIT:
What I really want is to avoid the following structure:
AddObject(BaseType x)
{
Type1 x1 = x as Type1;
if(x1 != null) { Type1Dictionary.Add(x1.ID, x1); }
Type2 x2 = x as Type2;
if(x2 != null) { Type2Dictionary.Add(x2.ID, x2); }
Type3 x3 = x as Type3;
if(x3 != null) { Type3Dictionary.Add(x3.ID, x3); }
Type4 x4 = x as Type4;
if(x4 != null) { Type4Dictionary.Add(x4.ID, x4); }
}
RemoveObject(BaseType x)
{
Type1 x1 = x as Type1;
if(x1 != null) { Type1Dictionary.Remove(x1.ID); }
Type2 x2 = x as Type2;
if(x2 != null) { Type2Dictionary.Remove(x2.ID); }
Type3 x3 = x as Type3;
if(x3 != null) { Type3Dictionary.Remove(x3.ID); }
Type4 x4 = x as Type4;
if(x4 != null) { Type4Dictionary.Remove(x4.ID); }
}
But instead:
AddObject(BaseType x)
{
var dic = GetDictionary(x);
dic.Add(x.ID, x);
}
RemoveObject(BaseType x)
{
var dic = GetDictionary(x);
dic.Remove(x.ID);
}
This can be polished in the terms of thead safety, etc. But you should be able to get the basic idea:
public interface IEntity
{
int ID { get; }
}
public class Superset<T> where T : IEntity
{
public Dictionary<Type, Dictionary<int, T>> m_Map =
new Dictionary<Type, Dictionary<int, T>>();
private Dictionary<int, T> GetDictionary(Type t)
{
Dictionary<int, T> result = null;
if (!m_Map.TryGetValue(t, out result))
{
result = new Dictionary<int, T>();
m_Map.Add(t, result);
}
return result;
}
public void Add<K>(K item) where K : T
{
GetDictionary(typeof(K)).Add(item.ID, item);
}
public bool Remove<K>(K item) where K : T
{
return GetDictionary(typeof(K)).Remove(item.ID);
}
}
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