I know that this problem has been solved in Objective-C, but I haven't seen any solution to it in Swift. I have tried to convert the solution code from this post, but I'm getting errors:
func textTapped(recognizer: UITapGestureRecognizer){
var textView: UITextView = recognizer.view as UITextView
var layoutManager: NSLayoutManager = textView.layoutManager
var location: CGPoint = recognizer.locationInView(textView)
location.x -= textView.textContainerInset.left
location.y -= textView.textContainerInset.top
var charIndex: Int
charIndex = layoutManager.characterIndexForPoint(location, inTextContainer: textView.textContainer, fractionOfDistanceBetweenInsertionPoints: nil)
if charIndex < textView.textStorage.length {
// do the stuff
println(charIndex)
}
}
I think the problem is in this line (see error here):
var textView: UITextView = recognizer.view as UITextView
... which I have converted from Objective-C based on this line:
UITextView *textView = (UITextView *)recognizer.view;
Finally, I am also in doubt about how this function should be called. As I understand it, the function should be passed to a Selector in viewDidLoad(), like this:
let aSelector: Selector = "textTapped:"
let tapGesture = UITapGestureRecognizer(target: self, action: aSelector)
tapGesture.numberOfTapsRequired = 1
view.addGestureRecognizer(tapGesture)
Because I'm getting the before mentioned error, I'm not sure if it would work. But I'm thinking that I would need to pass the parameter in the textTapped function (recognizer) into the Selector as well. However, I've read that you can only pass the function and not any parameters.
For Swift 3.0 OR Above
add Tap gesture to UITextView
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(tapOnTextView(_:)))
textView.addGestureRecognizer(tapGesture)
add tap handler method
@objc private final func tapOnTextView(_ tapGesture: UITapGestureRecognizer){
let point = tapGesture.location(in: textView)
if let detectedWord = getWordAtPosition(point)
{
}
}
get word from point
private final func getWordAtPosition(_ point: CGPoint) -> String?{
if let textPosition = textView.closestPosition(to: point)
{
if let range = textView.tokenizer.rangeEnclosingPosition(textPosition, with: .word, inDirection: 1)
{
return textView.text(in: range)
}
}
return nil}
You need to add the UITapGestureRecognizer
to the UITextView
that you want to be able to tap. You are presently adding the UITapGestureRecognizer
to your ViewController
's view
. That is why the cast is getting you into trouble. You are trying to cast a UIView
to a UITextView
.
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(textTapped))
tapGesture.numberOfTapsRequired = 1
myTextView.addGestureRecognizer(tapGesture)
Technically recognizer.view
is an optional type (UIView!
) and could be nil
, but it seems unlikely that your textTapped()
would be called it that wasn't set. Likewise, the layoutManager
is of type NSLayoutManager!
. To be on the safe side though, the Swift way to do this is:
guard let textView = recognizer.view as? UITextView, let layoutManager = textView.layoutManager else {
return
}
// code using textView and layoutManager goes here
In fact, if you had written it this way, you wouldn't have crashed because the conditional cast of the UIView
to UITextView
would not have succeeded.
To make this all work then, add attributes to your attributed string that you will extract in your textTapped routine:
var beginning = NSMutableAttributedString(string: "To the north you see a ")
var attrs = [NSFontAttributeName: UIFont.systemFontOfSize(19.0), "idnum": "1", "desc": "old building"]
var condemned = NSMutableAttributedString(string: "condemned building", attributes: attrs)
beginning.appendAttributedString(condemned)
attrs = [NSFontAttributeName: UIFont.systemFontOfSize(19.0), "idnum": "2", "desc": "lake"]
var lake = NSMutableAttributedString(string: " on a small lake", attributes: attrs)
beginning.appendAttributedString(lake)
myTextView.attributedText = beginning
Here's the full textTapped
:
@objc func textTapped(recognizer: UITapGestureRecognizer) {
guard let textView = recognizer.view as? UITextView, let layoutManager = textView.layoutManager else {
return
}
var location: CGPoint = recognizer.locationInView(textView)
location.x -= textView.textContainerInset.left
location.y -= textView.textContainerInset.top
/*
Here is what the Documentation looks like :
Returns the index of the character falling under the given point,
expressed in the given container's coordinate system.
If no character is under the point, the nearest character is returned,
where nearest is defined according to the requirements of selection by touch or mouse.
This is not simply equivalent to taking the result of the corresponding
glyph index method and converting it to a character index, because in some
cases a single glyph represents more than one selectable character, for example an fi ligature glyph.
In that case, there will be an insertion point within the glyph,
and this method will return one character or the other, depending on whether the specified
point lies to the left or the right of that insertion point.
In general, this method will return only character indexes for which there
is an insertion point (see next method). The partial fraction is a fraction of the distance
from the insertion point logically before the given character to the next one,
which may be either to the right or to the left depending on directionality.
*/
var charIndex = layoutManager.characterIndexForPoint(location, inTextContainer: textView.textContainer, fractionOfDistanceBetweenInsertionPoints: nil)
guard charIndex < textView.textStorage.length else {
return
}
var range = NSRange(location: 0, length: 0)
if let idval = textView.attributedText?.attribute("idnum", atIndex: charIndex, effectiveRange: &range) as? NSString {
print("id value: \(idval)")
print("charIndex: \(charIndex)")
print("range.location = \(range.location)")
print("range.length = \(range.length)")
let tappedPhrase = (textView.attributedText.string as NSString).substringWithRange(range)
print("tapped phrase: \(tappedPhrase)")
var mutableText = textView.attributedText.mutableCopy() as NSMutableAttributedString
mutableText.addAttributes([NSForegroundColorAttributeName: UIColor.redColor()], range: range)
textView.attributedText = mutableText
}
if let desc = textView.attributedText?.attribute("desc", atIndex: charIndex, effectiveRange: &range) as? NSString {
print("desc: \(desc)")
}
}
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