Is there a way to get the file size on disk of a PHAsset
without doing requestImageDataForAsset
or converting it to ALAsset
? I am loading in previews of a user's photo library - potentially many thousands of them - and it's imperative to my app that they know the size before import.
You can grab the fileSize
of a PHAsset and convert it to human readable form like this:
let resources = PHAssetResource.assetResources(for: yourAsset) // your PHAsset
var sizeOnDisk: Int64? = 0
if let resource = resources.first {
let unsignedInt64 = resource.value(forKey: "fileSize") as? CLong
sizeOnDisk = Int64(bitPattern: UInt64(unsignedInt64!))
}
Then use your sizeOnDisk
variable and pass it into a method like this...
func converByteToHumanReadable(_ bytes:Int64) -> String {
let formatter:ByteCountFormatter = ByteCountFormatter()
formatter.countStyle = .binary
return formatter.string(fromByteCount: Int64(bytes))
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With