I'm new in rapidjson. I have test.json
which contains {"points": [1,2,3,4]}
and I use following code to get data of array "points"
std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename("json/deluxe/treasurebag.json");
unsigned long bufferSize = 0;
const char* mFileData = (const char*)CCFileUtils::sharedFileUtils()->getFileData(fullPath.c_str(), "r", &bufferSize);
std::string clearData(mFileData);
size_t pos = clearData.rfind("}");
clearData = clearData.substr(0, pos+1);
document.Parse<0>(clearData.c_str());
assert(document.HasMember("points"));
const Value& a = document["points"]; // Using a reference for consecutive access is handy and faster.
assert(a.IsArray());
for (SizeType i = 0; i < a.Size(); i++) // rapidjson uses SizeType instead of size_t.
CCLOG("a[%d] = %d\n", i, a[i].GetInt());
and its result is
Cocos2d: a[0] = 1
Cocos2d: a[1] = 2
Cocos2d: a[2] = 3
Cocos2d: a[3] = 4
as expected. But now when I try to get data (get x
and y
) from an array like this
{"points": [{"y": -14.25,"x": -2.25},{"y": -13.25,"x": -5.75},{"y": -12.5,"x": -7.25}]}
an error occured and threw away in compiler:
//! Get the number of elements in array.
SizeType Size() const { RAPIDJSON_ASSERT(IsArray()); return data_.a.size; }
Can anyone explain what i did wrong or something's missed? Sorry for my bad English.
Any helps would be appreciated.
Thanks.
Using index for enumerating all array elements is correct, but I personally find it obsolete since C++11 range-for was introduced.
With C++11 you can enumerate values this way:
for(const auto& point : document["points"].GetArray()){
CCLOG("{x=%f, y=%f}", point["x"].GetDouble(), point["y"].GetDouble());
}
You can also enumerate object's fields the same way (if you need to):
for(const auto& field : point.GetObject()) {
field.name.GetString(); // Use field's name somehow...
field.value.GetDouble(); // Use field's value somehow...
}
Finally found it myself, The correct syntax would be document["points"][0]["x"].GetString()
for (SizeType i = 0; i < document["points"].Size(); i++){
CCLOG("{x=%f, y=%f}", document["points"][i]["x"].GetDouble(), document["points"][i]["y"].GetDouble());
}
and the output is
Cocos2d: {x=-2.250000, y=-14.250000}
Cocos2d: {x=-5.750000, y=-13.250000}
Cocos2d: {x=-7.250000, y=-12.500000}
Hope it helps. :D
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