I would like to "copy to clipboard" what a Control
of my WPF
app draws on the screen. Therefore, I need to build a bitmap image from my Control current display.
Is there an easy way to do that ?
Thanks in advance.
I wouldn't call it easy...but the key component is the RenderTargetBitmap, which you can use as follows:
RenderTargetBitmap rtb = new RenderTargetBitmap((int)control.ActualWidth, (int)control.ActualHeight, 96, 96, PixelFormats.Pbgra32); rtb.Render(control);
Well, that part is easy, now the RTB has the pixels stored internally...but your next step would be putting that in a useful format to place it on the clipboard, and figuring that out can be messy...there are a lot of image related classes that all interact one or another.
Here's what we use to create a System.Drawing.Image, which i think you should be able to put on the clipboard.
PngBitmapEncoder png = new PngBitmapEncoder(); png.Frames.Add(BitmapFrame.Create(rtb)); MemoryStream stream = new MemoryStream(); png.Save(stream); Image image = Image.FromStream(stream);
System.Drawing.Image (a forms image) cannot interact directly with the RenderTargetBitmap (a WPF class), so we use a MemoryStream to convert it.
If the control you are trying to create a bitmap from is inside a StackPanel
it won't work, you will just get an empty image.
Jaime Rodriguez has a good piece of code to get around this on his blog:
private static BitmapSource CaptureScreen(Visual target, double dpiX, double dpiY) { if (target == null) { return null; } Rect bounds = VisualTreeHelper.GetDescendantBounds(target); RenderTargetBitmap rtb = new RenderTargetBitmap((int)(bounds.Width * dpiX / 96.0), (int)(bounds.Height * dpiY / 96.0), dpiX, dpiY, PixelFormats.Pbgra32); DrawingVisual dv = new DrawingVisual(); using (DrawingContext ctx = dv.RenderOpen()) { VisualBrush vb = new VisualBrush(target); ctx.DrawRectangle(vb, null, new Rect(new Point(), bounds.Size)); } rtb.Render(dv); return rtb; }
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