I am looking for an easy to use and well documented geometry library in c++. I would like to use it in 3D perception that I am dealing with point clouds. Coordinate transformations, rotations and translations are my special concern now. Any suggestion?
A very powerful library is cgal. Some of the functions in opengl may also be of use.
Check out Boost::Geometry
It has some basic point definitions and coordinate systems as well as distance calculations. From there you can extend it as needed.
There's also some intersection routines and things to find convex hulls from clouds of points.
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