I am trying to write a generic Parse method that converts and returns a strongly typed value from a NamedValueCollection. I tried two methods but both of these methods are going through boxing and unboxing to get the value. Does anyone know a way to avoid the boxing? If you saw this in production would you not like it, how bad is it for performance?
Usuage:
var id = Request.QueryString.Parse<int>("id");
Attempt #1:
public static T Parse<T>(this NameValueCollection col, string key)
{
string value = col[key];
if (string.IsNullOrEmpty(value))
return default(T);
if (typeof(T) == typeof(int))
{
//return int.Parse(value); // cannot convert int to T
//return (T)int.Parse(value); // cannot convert int to T
return (T)(object)int.Parse(value); // works but boxes
}
if (typeof(T) == typeof(long))
{
return (T)(object)long.Parse(value); // works but boxes
}
...
return default(T);
}
Attempt #2 (using reflection):
public static T Parse<T>(this NameValueCollection col, string key)
{
string value = col[key];
if (string.IsNullOrEmpty(value))
return default(T);
try
{
var parseMethod = typeof(T).GetMethod("Parse", new Type[] { typeof(string) });
if (parseMethod == null)
return default(T);
// still boxing because invoke returns an object
var parsedVal = parseMethod.Invoke(null, new object[] { value });
return (T)parsedVal;
}
// No Proper Parse Method found
catch(AmbiguousMatchException)
{
}
return default(T);
}
With Generics you avoid doing boxing/unboxing since you are dealing with the parameter type T , which is a natural parameter that the compiler will replace it with the concrete type at compilation time without doing the boxing operation at runtime.
When you use a generic list the compiler outputs specialized code for that value type so that the actual values are stored in the list rather than a reference to objects that contain the values. Therefore no boxing is required.
public static T Parse<T>(this NameValueCollection col, string key)
{
return (T)Convert.ChangeType(col[key], typeof(T));
}
I'm not entirely sure of ChangeType boxes or not (I guess reading the docs would tell me, but I'm pressed for time right now), but at least it gets rid of all that type-checking. The boxing overhead is not very high, though, so I wouldn't worry too much about it. If you're worried about run-time type consistency, I'd write the function as:
public static T Parse<T>(this NameValueCollection col, string key)
{
T value;
try
{
value = (T)Convert.ChangeType(col[key], typeof(T));
}
catch
{
value = default(T);
}
return value;
}
This way the function won't bomb if the value cannot be converted for whatever reason. That means, of course, that you'll have to check the returned value (which you'd have to do anyway since the user can edit the querystring).
I think you are over estimating the impact of the boxing/unboxing. The parse method will have a much bigger overhead (string parsing), dwarfing the boxing overhead. Also all the if statements will have a bigger impact. Reflection has the biggest impact of all.
I'd would not like to see this kind of code in production, as there is a cleaner way of doing it. The major problem I have with it is the large number of if statements you will need to cover all cases and the fact that someone could pass any old type to it.
What I would do is write a parse function for each type I want to parse (ie ParseInt()). It's clearer and it is well defined what the function will try to do. Also with short static methods, the compiler is more likely to inline them, saving a function call.
I think this is a bad application of generics, any particular reason for doing it this way?
I'll add a little undocumented way:
public static T Convert<T>()
{
if (typeof(T) == typeof(int))
{
int a = 5;
T value = __refvalue(__makeref(a), T);
return value;
}
else if (typeof(T) == typeof(long))
{
long a = 6;
T value = __refvalue(__makeref(a), T);
return value;
}
throw new NotImplementedException();
}
There is little documentation about them, but they work as of C# 4.0. Read for example here Hidden Features of C#? Remember that undocumented means unsupported, blah blah blah could not work in the future blah blah blah if you use them the devil will come for you blah blah blah :-)
For better readability, you could use a generic dictionary with an anonymous function as follows:
var parserFuncs = new Dictionary<Type, Func<string, object>>() {
{ typeof(int), p => (int) int.Parse(p) },
{ typeof(bool), p => (bool) bool.Parse(p) },
{ typeof(long), p => (long) long.Parse(p) },
{ typeof(short), p => (short) short.Parse(p) },
{ typeof(DateTime), p => (DateTime) DateTime.Parse(p) }
/* ...same for all the other primitive types */
};
return (T) parserFuncs[typeof(T)](value);
Am I too late?
static Dictionary<Type, Delegate> table =
new Dictionary<Type, Delegate>{
{ typeof(int), (Func<string,int>)Int32.Parse },
{ typeof(double), (Func<string,double>)Double.Parse },
// ... as many as you want
};
static T Parse<T>(string str)
{
if (!table.TryGet(typeof(T), out Delegate func))
throw new ArgumentException();
var typedFunc = (Func<string, T>)func;
return typedFunc(str);
}
When in trouble with types, try delegates and dicts!
Another suggestion for implementation, using a TryParse or Parse method with a generic approach. I wrote this originally to convert strings parsed from a csv file into different types, int, decimal, list, etc.
public static bool TryParse<T>(this string value, out T newValue, T defaultValue = default(T))
where T : struct, IConvertible
{
newValue = defaultValue;
try
{
newValue = (T)Convert.ChangeType(value, typeof(T));
}
catch
{
return false;
}
return true;
}
public static T Parse<T>(this string value)
where T : struct, IConvertible
{
return (T) Convert.ChangeType(value, typeof (T));
}
Here, the try parse method first sets the newValue to the default value, then tries to convert value to type T and return the newValue as type T. If the conversion fails, it returns the default value of T.
The Parse method, simply tries to do the conversion, however if its not fail safe and will throw an exception if the conversion fails.
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