Let's say I have an object that represents a field of data, that object needs the following properties: Name, Type, Value, Length. Here is the object:
class Field<T>
{
public string Name { get; set; }
public Type Type
{
get
{
return typeof(T);
}
}
public int Length { get; set; }
public T Value { get; set; }
}
I have used generics, because I want to force the user of the code to only be able to assign a Value of certain Type.
Now the problem is when I want to create a list of fields.
If I create the list like List<Field<object>>
then we can assign any Value to a given Field on the list, and when we query for Type, we get 'object'.
The thing is - on that list I might want few fields holding strings, few holding ints, dates, and even custom objects that in turn will have a list of Fields...
Is the Generics a good solution for something like that? If yes, how would I go about implementing it? If not, what is a better way?
---EDIT---
Just to add some more background:
1. I might want a list of fields, and each field will hold different data type, like so :
List<Field<object>> lst = new List<Field<object>>();
lst.Add(new Field<string>());
lst.Add(new Field<int>());
lst.Add(new Field<SomeObjectFromMyApp>());
2. Later on I will have to query these objects, and their attributes automaticaly in a loop, something like that:
foreach(Field<object> fld in lst)
{
Type t = fld.Type;
//do some other stuff
}
Generic objects are structures for storing and interacting with data in an app. They are the primary type of entity through which the engine provides access to the components of an app.
To do what you want, you have two options. You can use List<object>, and handle objects. This will not be typesafe, and will have boxing/unboxing issues for value types, but it will work. Your other option is to use a generic constraint to limit to a base class or interface, and use a List<Interface>.
You can't declare a list of generic types without knowing the generic type at compile time. You can declare a List<Field<int>> or a List<Field<double>> , but there is no other common base type for Field<int> and Field<double> than object .
A generic in C# is a type that uses objects of a different type. Said different type is not specified until an instance of the generic object is created. We can identify a generic type by looking for the syntax <T> , where T is a placeholder that represents the type being used by the generic.
Yes, generics is a good choice. The key to achieving type-safety (and being identify the type with the Type
property is to add an abstraction between the list and Field<T>
class.
Have Field<T>
implement the interface IField
. This interface doesn't need any members.
Then declare your list as being List<IField>
.
That way you constrain the list to only contain fields, but each field can be of a different type.
To then read the values later, just do
foreach(var field in list) { var type = field.Type; .... }
I suggest you to define an interface and Field<T>
implements that interface
public interface IField { } public class Field<T> : IField { public string Name { get; set; } public Type Type { get { return typeof(T); } } public int Length { get; set; } public T Value { get; set; } }
so you can write this code:
var list = new List<IField>();
now this list can contain any object of type Field<T>
As a few commenters already mentioned, you cannot access the Type
property if you create an empty Interface, so I would rather do:
public interface IField
{
Type Type { get; }
string Name { get; set; }
int Length { get; set; }
}
public class Field<T> : IField
{
public string Name { get; set; }
Type IField.Type => typeof(T);
public int Length { get; set; }
public T Value { get; set; }
public override string ToString()
{
return Value.ToString();
}
}
Then you can check of which datatype the value property is and cast the object to the right type:
class Program
{
static void Main(string[] args)
{
var fieldList = new List<IField>()
{
new Field<string>()
{
Value = "Hello World!",
Length = 12,
Name = "A string"
},
new Field<int>()
{
Value = 4711,
Length = sizeof(int),
Name = "An integer value"
},
new Field<double>()
{
Value = 2.4,
Length = sizeof(double),
Name = "A double value"
},
};
foreach (var field in fieldList)
{
if (field.Type == typeof(string))
{
PrintField(field, "String value:");
}
else if (field.Type == typeof(int))
{
PrintField(field, "Integer value:");
}
else if (field.Type == typeof(double))
{
PrintField(field, "Double value:");
}
}
}
static void PrintField(IField field, string info)
{
Debug.WriteLine(info);
Debug.WriteLine($"\tName: {field.Name}, Length: {field.Length}, Value: {field}");
}
}
The code produces the following output:
// String value:
// Name: A string, Length: 12, Value: Hello World!
// Integer value:
// Name: An integer value, Length: 4, Value: 4711
// Double value:
// Name: A double value, Length: 8, Value: 2,4
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