I've got an interface with some generic methods, and I wanted to implement a method with overloads to either accept an instance of a class, or its PK value (which is either an int or GUID but does vary).
I added to methods similar to these examples:
void DoSomething<TKey>(TKey key) where TKey: struct;
void DoSomething<TModel>(TModel model) where TModel : class;
The 'DoSomething' method name on the second of these is highlighted, and the error is
Type 'ISomeStuff' already defines a member called 'DoSomething' with the same parameter types.
I'm surprised by this as I've clearly defined by parameters to be of different type: one is a class and the other a struct.
Why isn't this sufficient to make the signatures different?
Is possible to do it, you need create something like enable_if
from C++
public class ClassTag<V> where V : class { }
public class StructTag<V> where V : struct { }
public void Func<V>(V v, ClassTag<V> dummy = null) where V : class
{
Console.Writeln("class");
}
public void Func<V>(V v, StructTag<V> dummy = null) where V : struct
{
Console.Writeln("struct");
}
public void Func<V>(V? v, StructTag<V> dummy = null) where V : struct
{
Console.Writeln("struct?");
}
static void Main()
{
Func("A");
Func(5);
Func((int?)5);
}
It can be expanded to use any disjoint where
to distinguish between overloads.
Only drawback is that It cant be used inside another generic method:
public static void Z1<T>(T t) // where T : class
{
Func(t); //error there
}
public static void Z2<T>(T t) where T : class
{
Func(t); //ok
}
edit
But there is possibility of use dynamic
in that case to work around this limitation:
public static void Z1<T>(T t)
{
Func((dynamic)t); //if `T == int` it will call "struct" version
}
Only drawback is run time cost similar to call to Dictionary<,>
index.
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