I am looking for a JavaScript implementation of a random walk/random trend algorithm. I need something that will stick with a trend (so, just plain random deltas are out) while still staying within some specified boundaries. I tried writing something off the top of my head by choosing numbers based on a weighted average (the weight was calculated using the Gaussian function) and ended up with a slightly smoother line (not good enough). I then took a less direct approach and tried searching on the internet, and although I found a few outlines, there was nothing specific enough that I understood.
As it turns out (I was not aware of this originally), it seems there is already a family of algorithms that use the Gaussian equation to make a random trend. But, despite hours of searching, I couldn't find much more than abstract equations that were no use to me. The best that I could find was this blog where he shows a picture of random data like I'm looking for. He lists equations, but I have no idea what those actually are supposed to mean (to me, it doesn't seem like it's even a full solution).
What algorithms are already out there (JavaScript or C-like implementations preferably) to generate data like this?
Here is what I came up with from reading the blog that you linked. As far as I can tell, this is what the author did for his first graph.
CSS
#container {
min-width: 310px;
height: 400px;
margin: 0 auto;
}
HTML
<div id="container"></div>
Javascript
Box–Muller transform
to generate Gaussian Random Numbers
var boxMullerRandom = (function () {
var phase = 0,
RAND_MAX,
array,
random,
x1, x2, w, z;
if (crypto && typeof crypto.getRandomValues === 'function') {
RAND_MAX = Math.pow(2, 32) - 1;
array = new Uint32Array(1);
random = function () {
crypto.getRandomValues(array);
return array[0] / RAND_MAX;
};
} else {
random = Math.random;
}
return function () {
if (!phase) {
do {
x1 = 2.0 * random() - 1.0;
x2 = 2.0 * random() - 1.0;
w = x1 * x1 + x2 * x2;
} while (w >= 1.0);
w = Math.sqrt((-2.0 * Math.log(w)) / w);
z = x1 * w;
} else {
z = x2 * w;
}
phase ^= 1;
return z;
}
}());
Random Walk
generator
function randomWalk(steps, randFunc) {
steps = steps >>> 0 || 100;
if (typeof randFunc !== 'function') {
randFunc = boxMullerRandom;
}
var points = [],
value = 0,
t;
for (t = 0; t < steps; t += 1) {
value += randFunc();
points.push([t, value]);
}
return points;
}
Helper function to get the Y values from the Random Walk points
function getYValues(points) {
return points.map(function (point) {
return point[1];
});
}
Helper function to generate X plots for the graph
function generatePlots(howMany) {
howMany = howMany >>> 0 || 10;
var plots = [],
index;
for (index = 0; index < howMany; index += 1) {
plots.push({
name: 'plot' + index,
data: getYValues(randomWalk())
});
}
return plots;
}
Graph the results, uses jQuery
and highcharts.js
$('#container').highcharts({
title: {
text: 'Random Walk',
x: -20 //center
},
subtitle: {
text: 'Random Walk',
x: -20
},
xAxis: {
type: 'linear'
},
yAxis: {
title: {
text: 'Value'
},
plotLines: [{
value: 0,
width: 1,
color: '#808080'
}]
},
tooltip: {
valueSuffix: ' units'
},
legend: {
layout: 'vertical',
align: 'right',
verticalAlign: 'middle',
borderWidth: 0
},
series: generatePlots(10)
});
On jsFiddle
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