Is there a way in .NET to generate a sequence of all the 32-bit integers (Int32
) in random order, without repetitions, and in a memory-efficient manner? Memory-efficient would mean using a maximum of just a few hundred mega bytes of main memory.
Ideally the sequence should be something like an IEnumerable<int>
, and it lazily returns the next number in sequence, only when requested.
I did some quick research and I found some partial solutions to this:
Random
) until it doesn't repeat, i.e. it's not in the set - apart from possibly failing to satisfy the memory requirements, it would get ridiculously slow when generating the last numbers in the sequence.Is there another way to look at this problem - perhaps taking advantage of the fixed range of values - that would give a solution satisfying the memory requirements? Maybe the .NET class libraries come with something useful?
UPDATE 1
Thanks everyone for your insights and creative suggestions for a solution. I'll try to implement and test soon (both for correctness and memory efficiency) the 2 or 3 most promising solutions proposed here, post the results and then pick a "winner".
UPDATE 2
I tried implementing hvd's suggestion in the comment below. I tried using both the BitArray
in .NET and my custom implementation, since the .NET one is limited to int.MaxValue
entries, so not enough to cover the entire range of integers.
I liked the simplicity of the idea and i was willing to "sacrifice" those 512 MB of memory if it worked fine. Unfortunately, the run time is quite slow, spending up to tens of seconds to generate the next random number on my machine, which has a 3.5 GHz Core i7 CPU. So unfortunately this is not acceptable if you request many, many random numbers to be generated. I guess it's predictable though, it's a O(M x N) algorithm if i'm not mistaken, where N is 2^32 and M is the number of requested integers, so all those iterations take their toll.
Ideally i'd like to generate the next random number in O(1) time, while still meeting the memory requirements, maybe the next algorithms suggested here are suited for this. I'll give them a try as soon as I can.
UPDATE 3
I just tested the Linear Congruential Generator and i can say i'm quite pleased with the results. It looks like a strong contender for the winner position in this thread.
Correctness: all integers generated exactly once (i used a bit vector to check this).
Randomness: fairly good.
Memory usage: Excellent, just a few bytes.
Run time: Generates the next random integer very fast, as you can expect from an O(1) algorithm. Generating every integer took a total of approx. 11 seconds on my machine.
All in all i'd say it's a very appropriate technique if you're not looking for highly randomized sequences.
UPDATE 4
The modular multiplicative inverse technique described below behaves quite similarly to the LCG technique - not surprising, since both are based on modular arithmetic -, although i found it a bit less straightforward to implement in order to yield satisfactorily random sequences.
One interesting difference I found is that this technique seems faster than LCG: generating the entire sequence took about 8 seconds, versus 11 seconds for LCG. Other than this, all other remarks about memory efficiency, correctness and randomness are the same.
UPDATE 5
Looks like user TomTom deleted their answer with the Mersenne Twister without notice after i pointed out in a comment that i found out that it generates duplicate numbers sooner than required. So i guess this rules out the Mersenne Twister entirely.
UPDATE 6
I tested another suggested technique that looks promising, Skip32, and while i really liked the quality of the random numbers, the algorithm is not suitable for generating the entire range of integers in an acceptable amount of time. So unfortunately it falls short when compared to the other techniques that were able to finish the process. I used the implementation in C# from here, by the way - i changed the code to reduce the number of rounds to 1 but it still can't finish in a timely manner.
After all, judging by the results described above, my personal choice for the solution goes to the modular multiplicative inverses technique, followed very closely by the linear congruential generator. Some may argue that this is inferior in certain aspects to other techniques, but given my original constraints i'd say it fits them best.
If you don't need the random numbers to be cryptographically secure, you can use a Linear Congruential Generator.
An LCG is a formula of the form X_n+1 = X_n * a + c (mod m), it needs constant memory and constant time for every generated number.
If proper values for the LCG are chosen, it will have a full period length, meaning it will output every number between 0 and your chosen modulus.
An LCG has a full period if and only if:
GCD(m, c) = 1
a - 1
is divisible by all prime factors of m
m
is divisible by 4, a - 1
must be divisible by 4.Our modulus is 2 ^ 32
, meaning a
must be a number of form 4k + 1
where k is an arbitrary integer, and c
must not be divisible by 2.
While this is a C# question I've coded a small C++ program to test the speed of this solution, since I'm more comfortable in that language:
#include <iostream> #include <stdlib.h> class lcg { private: unsigned a, c, val; public: lcg(unsigned seed=0) : lcg(seed, rand() * 4 + 1, rand() * 2 + 1) {} lcg(unsigned seed, unsigned a, unsigned c) { val = seed; this->a = a; this->c = c; std::cout << "Initiated LCG with seed " << seed << "; a = " << a << "; c = " << c << std::endl; } unsigned next() { this->val = a * this->val + c; return this->val; } }; int main() { srand(time(NULL)); unsigned seed = rand(); int dummy = 0; lcg gen(seed); time_t t = time(NULL); for (uint64_t i = 0; i < 0x100000000ULL; i++) { if (gen.next() < 1000) dummy++; // Avoid optimizing this out with -O2 } std::cout << "Finished cycling through. Took " << (time(NULL) - t) << " seconds." << std::endl; if (dummy > 0) return 0; return 1; }
You may notice I am not using the modulus operation anywhere in the lcg class, that's because we use 32 bit integer overflow for our modulus operation.
This produces all values in the range [0, 4294967295]
inclusive.
I also had to add a dummy variable for the compiler not to optimize everything out.
With no optimization this solution finishes in about 15 seconds, while with -O2, a moderate optimization it finishes under 5 seconds.
If "true" randomness is not an issue, this is a very fast solution.
Is there a way in .NET
Actually, this can be done in most any language
to generate a sequence of all the 32-bit integers (Int32)
Yes.
in random order,
Here we need to agree on terminology since "random" is not what most people think it is. More on this in a moment.
without repetitions,
Yes.
and in a memory-efficient manner?
Yes.
Memory-efficient would mean using a maximum of just a few hundred mega bytes of main memory.
Ok, so would using almost no memory be acceptable? ;-)
Before getting to the suggestion, we need to clear up the matter of "randomness". Something that is truly random has no discernible pattern. Hence, running the algorithm millions of times in a row could theoretically return the same value across all iterations. If you throw in the concept of "must be different from the prior iteration", then it is no longer random. However, looking at all of the requirements together, it seems that all that is really being asked for is "differing patterns of distribution of the integers". And this is doable.
So how to do this efficiently? Make use of Modular multiplicative inverses. I used this to answer the following Question which had a similar requirement to generate non-repeating, pseudo-random, sample data within certain bounds:
Generate different random time in the given interval
I first learned about this concept here ( generate seemingly random unique numeric ID in SQL Server ) and you can use either of the following online calculators to determine your "Integer" and "Modular Multiplicative Inverses (MMI)" values:
Applying that concept here, you would use Int32.MaxSize as the Modulo value.
This would give a definite appearance of random distribution with no chance for collisions and no memory needed to store already used values.
The only initial problem is that the pattern of distribution is always the same given the same "Integer" and "MMI" values. So, you could come up with differing patterns by either adding a "randomly" generated Int to the starting value (as I believe I did in my answer about generating the sample data in SQL Server) or you can pre-generate several combinations of "Integer" and corresponding "MMI" values, store those in a config file / dictionary, and use a .NET random function to pick one at the start of each run. Even if you store 100 combinations, that is almost no memory use (assuming it is not in a config file). In fact, if storing both as Int and the dictionary uses Int as an index, then 1000 values is approximately 12k?
UPDATE
Notes:
Here is some test code. It is written in T-SQL for Microsoft SQL Server since that is where I work primarily, and it also has the advantage of making it real easy-like to test for uniqueness, min and max values, etc, without needing to compile anything. The syntax will work in SQL Server 2008 or newer. For SQL Server 2005, initialization of variables had not been introduced yet so each DECLARE
that contains an =
would merely need to be separated into the DECLARE
by itself and a SET @Variable = ...
for however that variable is being initialized. And the SET @Index += 1;
would need to become SET @Index = @Index + 1;
.
The test code will error if you supply values that produce any duplicates. And the final query indicates if there are any gaps since it can be inferred that if the table variable population did not error (hence no duplicates), and the total number of values is the expected number, then there could only be gaps (i.e. missing values) IF either or both of the actual MIN and MAX values are outside of the expected values.
PLEASE NOTE that this test code does not imply that any of the values are pre-generated or need to be stored. The code only stores the values in order to test for uniqueness and min / max values. In practice, all that is needed is the simple formula, and all that is needed to pass into it is:
So you only need to maintain 2 - 3 simple values.
DECLARE @TotalCapacity INT = 30; -- Modulo; -5 to +4 = 10 OR Int32.MinValue -- to Int32.MaxValue = (UInt32.MaxValue + 1) DECLARE @MMI INT = 7; -- Modular Multiplicative Inverse (MMI) or -- Integer (derived from @TotalCapacity) DECLARE @Offset INT = 0; -- needs to stay at 0 if min and max values are hard-set ----------- DECLARE @Index INT = (1 + @Offset); -- start DECLARE @EnsureUnique TABLE ([OrderNum] INT NOT NULL IDENTITY(1, 1), [Value] INT NOT NULL UNIQUE); SET NOCOUNT ON; BEGIN TRY WHILE (@Index < (@TotalCapacity + 1 + @Offset)) -- range + 1 BEGIN INSERT INTO @EnsureUnique ([Value]) VALUES ( ((@Index * @MMI) % @TotalCapacity) - (@TotalCapacity / 2) + @Offset ); SET @Index += 1; END; END TRY BEGIN CATCH DECLARE @Error NVARCHAR(4000) = ERROR_MESSAGE(); RAISERROR(@Error, 16, 1); RETURN; END CATCH; SELECT * FROM @EnsureUnique ORDER BY [OrderNum] ASC; SELECT COUNT(*) AS [TotalValues], @TotalCapacity AS [ExpectedCapacity], MIN([Value]) AS [MinValue], (@TotalCapacity / -2) AS [ExpectedMinValue], MAX([Value]) AS [MaxValue], (@TotalCapacity / 2) - 1 AS [ExpectedMaxValue] FROM @EnsureUnique;
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