Heyho,
I'm trying to generate a random number between 0.0 and 1.0 with exponential/negative exponential distribution. There is an article, which tells that you have to get the "quantile function". But the results are still greater than 1.0. So I would need to scale my equation somehow.
My goal is to generate a random number in a range, where for example higher/lower values have a higher probability. (The distribution should be scalable)
Related questions(don't truncate the result to [0,1]):
The negative exponential distribution has support on the range [0, ∞), so I'm interpreting your question as a request for a truncated negative exponential. The Cumulative Distribution Function for such a beast with lower limit l >= 0
, upper limit h > l
, and rate λ
is
F(x) = (exp(-λl) - exp(-λx)) / (exp(-λl) - exp(-λh))
We can find the inversion by setting this equal to U
, a uniform(0,1) random number, and solving for x
:
X = -ln(exp(-λl) - (exp(-λl) - exp(-λh)) * U) / λ
Since you specified lower and upper limits of 0 and 1, respectively, this reduces to
X = -ln(1 - (1 - exp(-λ)) * U) / λ
Replace U
with a call to your favorite U(0,1) generator and that's your algorithm for generating X
's with the desired distribution.
Here's a histogram of 10,000 values generated with λ = 5
. Smaller values of λ
give a flatter distribution, larger values show a more rapid exponential drop off.
Based on the comment that you want both lower and higher numbers to have a higher likelihood:
// let u,v be random real numbers from [1, 10]
x = log(u) // x is from 0.0 to 1.0, with higher probability getting higher values.
y = 1 - log(v) // y is from 0.0 to 1.0, with higher probability of getting lower values.
if abs(x - 0.5) > abs(y - 0.5):
return x
else:
return y
This is a bit hacky, but it makes it extremely unlikely to get a value exactly in the middle 0.5
and likely to get the edge values. It seems to fit your requirements though.
EDIT: It could use some fine tuning when x == y
. You could use another random choice to determine which to select in that case:
if x == y:
// let w be a random number either 1 or 2.
if w == 1:
return x
else:
return y
Additionally, if the application calls for this function to be a bit more or less polar, it can be adapted to do so:
// let u,v be random real numbers from [1, K] where K > 1
// and let j be a real number given by log(K). j is selected by the function's caller.
x = log(u) / j
y = (1 - log(v)) / j
// The remainder of the formula is identical.
By using a value like 2 for j, K = 100 and thus is more likely to be a polar value. If a value less than 10 is used for j, it will be less likely to be a polar value. In this way you can control the "slope" of the function.
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