package main
import (
"fmt"
"math/rand"
"time"
)
func genRandNums(min, max float64) []float64 {
var randNums []float64
s := rand.NewSource(time.Now().Unix())
r := rand.New(s)
for x := 0; x < 10; x++ {
// generate random float in range of min and max inclusive, append
// to randNums and return randNums
}
return randNums
}
func main() {
nums := genRandNums(1.10, 101.98)
fmt.Println(nums)
}
I have tried searching online on how to accomplish this, but I only found out how to generate random integers in a range. Is there any way I can generate random floats in a range using Go stdlib?
Golang has built-in support for random number generation in the standard library. Specifically there is the math/rand package which implements pseudo-random number generators. Intn returns, as an int, a non-negative pseudo-random number in [0,n) from the default Source.
You are allowed to generate a pseudo-random number of float32 in [0.0, 1.0) from the default source with the help of the Float32() function provided by the math/rand package. So, you need to add a math/rand package in your program with the help of the import keyword.
The rand. Intn function returns, as an int, a non-negative pseudo-random number in [0,n) from the default source. five_random.go. package main import ( "fmt" "math/rand" "time" ) func init() { rand.Seed(time.Now().UnixNano()) } func main() { for i := 0; i < 5; i++ { fmt.Printf("%d ", rand.Intn(20)) } fmt.Println() }
Simply use rand.Float64()
to get a random number in the range of [0..1)
, and you can map (project) that to the range of [min..max)
like this:
r := min + rand.Float64() * (max - min)
And don't create a new rand.Rand
and / or rand.Source
in your function, just create a global one or use the global one of the math/rand
package. But don't forget to initialize it once.
Here's an example function doing that:
func randFloats(min, max float64, n int) []float64 {
res := make([]float64, n)
for i := range res {
res[i] = min + rand.Float64() * (max - min)
}
return res
}
Using it:
func main() {
rand.Seed(time.Now().UnixNano())
fmt.Println(randFloats(1.10, 101.98, 5))
}
Output (try it on the Go Playground):
[51.43243344285539 51.92791316776663 45.04754409242326 28.77642913403846
58.21730813384373]
Some notes:
rand.Float64()
which uses the global rand which is safe. Should you create your own rand.Rand
using a source obtained by rand.NewSource()
, that would not be safe and neither the randFloats()
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