When generating graphs and showing different sets of data it usually a good idea to difference the sets by color. So one line is red and the next is green and so on. The problem is then that when the number of datasets is unknown one needs to randomly generate these colors and often they end up very close to each other (green, light green for example).
Any ideas on how this could be solved and how it would be possibler to generate distinctly different colors?
I'd be great if any examples (feel free to just discuss the problem and solution without examples if you find that easier) were in C# and RGB based colors.
By mixing light of these 3 base colors, you could create any color perception. But such a color set does not exist. RGB does a pretty good job of covering a large part of the color gamut, but not all (RGB fails at saturated cyan and yellow, for example).
RGB color is best suited for on-screen applications, such as graphic design. Each color channel is expressed from 0 (least saturated) to 255 (most saturated). This means that 16,777,216 different colors can be represented in the RGB color space.
The Main Idea. To start mixing in RGB, think of each channel as a bucket of red, green, or blue paint. With 8 bits per channel, you have 256 levels of granularity for how much of that color you want to mix in; 255 is the whole bucket, 192 = three quarters, 128 = half bucket, 64 = quarter bucket, and so on.
You have three colour channels 0 to 255 R, G and B.
First go through
0, 0, 255 0, 255, 0 255, 0, 0
Then go through
0, 255, 255 255, 0, 255 255, 255, 0
Then divide by 2 => 128 and start again:
0, 0, 128 0, 128, 0 128, 0, 0 0, 128, 128 128, 0, 128 128, 128, 0
Divide by 2 => 64
Next time add 64 to 128 => 192
follow the pattern.
Straightforward to program and gives you fairly distinct colours.
EDIT: Request for code sample
Also - adding in the additional pattern as below if gray is an acceptable colour:
255, 255, 255 128, 128, 128
There are a number of ways you can handle generating these in code.
If you can guarantee that you will never need more than a fixed number of colours, just generate an array of colours following this pattern and use those:
static string[] ColourValues = new string[] { "FF0000", "00FF00", "0000FF", "FFFF00", "FF00FF", "00FFFF", "000000", "800000", "008000", "000080", "808000", "800080", "008080", "808080", "C00000", "00C000", "0000C0", "C0C000", "C000C0", "00C0C0", "C0C0C0", "400000", "004000", "000040", "404000", "400040", "004040", "404040", "200000", "002000", "000020", "202000", "200020", "002020", "202020", "600000", "006000", "000060", "606000", "600060", "006060", "606060", "A00000", "00A000", "0000A0", "A0A000", "A000A0", "00A0A0", "A0A0A0", "E00000", "00E000", "0000E0", "E0E000", "E000E0", "00E0E0", "E0E0E0", };
If you don't know how many colours you are going to need, the code below will generate up to 896 colours using this pattern. (896 = 256 * 7 / 2) 256 is the colour space per channel, we have 7 patterns and we stop before we get to colours separated by only 1 colour value.
I've probably made harder work of this code than I needed to. First, there is an intensity generator which starts at 255, then generates the values as per the pattern described above. The pattern generator just loops through the seven colour patterns.
using System; class Program { static void Main(string[] args) { ColourGenerator generator = new ColourGenerator(); for (int i = 0; i < 896; i++) { Console.WriteLine(string.Format("{0}: {1}", i, generator.NextColour())); } } } public class ColourGenerator { private int index = 0; private IntensityGenerator intensityGenerator = new IntensityGenerator(); public string NextColour() { string colour = string.Format(PatternGenerator.NextPattern(index), intensityGenerator.NextIntensity(index)); index++; return colour; } } public class PatternGenerator { public static string NextPattern(int index) { switch (index % 7) { case 0: return "{0}0000"; case 1: return "00{0}00"; case 2: return "0000{0}"; case 3: return "{0}{0}00"; case 4: return "{0}00{0}"; case 5: return "00{0}{0}"; case 6: return "{0}{0}{0}"; default: throw new Exception("Math error"); } } } public class IntensityGenerator { private IntensityValueWalker walker; private int current; public string NextIntensity(int index) { if (index == 0) { current = 255; } else if (index % 7 == 0) { if (walker == null) { walker = new IntensityValueWalker(); } else { walker.MoveNext(); } current = walker.Current.Value; } string currentText = current.ToString("X"); if (currentText.Length == 1) currentText = "0" + currentText; return currentText; } } public class IntensityValue { private IntensityValue mChildA; private IntensityValue mChildB; public IntensityValue(IntensityValue parent, int value, int level) { if (level > 7) throw new Exception("There are no more colours left"); Value = value; Parent = parent; Level = level; } public int Level { get; set; } public int Value { get; set; } public IntensityValue Parent { get; set; } public IntensityValue ChildA { get { return mChildA ?? (mChildA = new IntensityValue(this, this.Value - (1<<(7-Level)), Level+1)); } } public IntensityValue ChildB { get { return mChildB ?? (mChildB = new IntensityValue(this, Value + (1<<(7-Level)), Level+1)); } } } public class IntensityValueWalker { public IntensityValueWalker() { Current = new IntensityValue(null, 1<<7, 1); } public IntensityValue Current { get; set; } public void MoveNext() { if (Current.Parent == null) { Current = Current.ChildA; } else if (Current.Parent.ChildA == Current) { Current = Current.Parent.ChildB; } else { int levelsUp = 1; Current = Current.Parent; while (Current.Parent != null && Current == Current.Parent.ChildB) { Current = Current.Parent; levelsUp++; } if (Current.Parent != null) { Current = Current.Parent.ChildB; } else { levelsUp++; } for (int i = 0; i < levelsUp; i++) { Current = Current.ChildA; } } } }
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