Can anyone please tell me what is the general formula to implement the Perspective Projection Matrix? I'm trying to implement a way to generate this matrix in order to use it for a game engine I'm working on.
Ok so basically with some help from @spektre and a friend of mine I was able to figure out how to really do this. Pretty much the formula I used was this:

So pretty much what you need to make this matrix is a function that receives 4 arguments which are the following:
If you want to know more about these fields and the matrix itself my advice is to head over to WebGL 3D Perspective to actually see this working.
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