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GCDAsyncUdpSocket on iOS missing multicasted datagrams

I have a device on the network that is multicasting a very small file via UDP. The iOS app I am developing is responsible for reading these packets and I have chosen to use GCDAsyncUdpSocket to do so. The file is sent every half second, however I am not receiving it nearly that often (only receiving about every 3-10 seconds).

Thinking that it may be an issue with the device, I began monitoring the traffic with Wireshark. This appeared to reflect what I was seeing in my app until I enabled "Monitor Mode" in Wireshark, at which point every UDP packet was being captured. In addition, the iOS simulator began receiving all of the missing packets since it shares the NIC with the Mac I am developing on.

Is there a way to enable "Monitor Mode" on an iOS device or something I am missing that would allow the missing packets to come in? I also see that there is a readStream method in GCDAsyncUdpSocket. Perhaps I need to use this instead of beginReceiving? Though I do not know how to set up streams in Objective-C if that is the case.

Here is my test code as it is now:

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    NSLog(@"View Loaded");
    [self setupSocket];             
}

- (void)setupSocket
{
    udpSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
    NSError *error = nil;
    if (![udpSocket bindToPort:5555 error:&error])
    {
        NSLog(@"Error binding to port: %@", error);
        return;
    }
    if(![udpSocket joinMulticastGroup:@"226.1.1.1" error:&error]){
        NSLog(@"Error connecting to multicast group: %@", error);
        return;
    }
    if (![udpSocket beginReceiving:&error])
    {
        NSLog(@"Error receiving: %@", error);
        return;
    }
    NSLog(@"Socket Ready");
}

- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data
      fromAddress:(NSData *)address
withFilterContext:(id)filterContext
{
    NSString *msg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
    if (msg)
    {
        NSLog(@"RCV: %@", msg);
    }
    else
    {
        NSString *host = nil;
        uint16_t port = 0;
        [GCDAsyncUdpSocket getHost:&host port:&port fromAddress:address];
        NSLog(@"Unknown message from : %@:%hu", host, port);
    }
}

Solution for anybody who comes looking here in the future:

Based on ilmiacs's answer, I was able to significantly reduce the number of missing packets by pinging the target iOS device. Using a Mac, I ran this in the terminal -

sudo ping -i 0.2 -s 4 <Target IP>

Now that I have it running with a Mac pinging the iOS device, I am going to look into Apple's iOS ping examples and see if I can have the device ping itself to stimulate its own wireless adapter (127.0.0.1).

like image 785
Squatch Avatar asked Oct 28 '12 21:10

Squatch


2 Answers

Through my work on networking apps for iOS devices I have revealed that their network adapters have two different modes, let's call them active and passive. I did not manage to find any documentation on this. Here are my findings:

  1. As long as in active mode, the adapter is quite responsive. I have response times of 3-5ms.

  2. After some time of inactivity, the network adapter of the iOS falls from active to passive mode. The time for this to happen, depends on the actual device model. 3rd gen iPad it is around 200ms. For the iPhone 4 its more like 50ms.

  3. A ping request or a TCP packet will move the adapter from passive to active mode. This may take anything from 50ms to 800ms, with an average of around 200ms.

This behavior is completely reproducible by issuing ping commands. E.g.

ping -i 0.2 <ios-device-ip>

sets the ping interval to 200ms and keeps my iPads network adapter in the active state.

This behavior is completely consistent with your observations, if the adapter (more often than not) ignores UDP packets when in passive mode. The wireshark activity probably keeps it in active mode so then it would get the UDPs.

Check out whether the ping trick helps.

One probably could keep the network adapter of the iDevice in the active state by opening and connecting two sockets on the device itself and regularly sending itself packets. This would introduce some minimal overhead.

As to why apple decided to implement such a feature, I can only speculate about. But probably keeping the adapter active costs sufficient battery power to legitimate such a design choice.

Hope this helps.

like image 190
ilmiacs Avatar answered Sep 20 '22 04:09

ilmiacs


I had the same issue.

Starting the network activity indicator solved that problem for me:

UIApplication* app = [UIApplication sharedApplication];
app.networkActivityIndicatorVisible = YES;
like image 29
mmetting Avatar answered Sep 22 '22 04:09

mmetting