I want to open a TCP connection with an OBD dongle based on ELM327 chip. So I have decided to use GCDAsyncSocket library. I wrote this code,
import UIKit
import CocoaAsyncSocket
class ViewController: UIViewController, GCDAsyncSocketDelegate {
    let addr = "192.168.0.10"
    let port:UInt16 = 35000
    var socket:GCDAsyncSocket!
    override func viewDidLoad() {
        super.viewDidLoad()
        socket = GCDAsyncSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
        do {
           try socket.connectToHost(addr, onPort: port)
        } catch let e {
           print(e)
        }
    // Do any additional setup after loading the view, typically from a nib.
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
       // Dispose of any resources that can be recreated.
    }
    @IBAction func connect(sender: AnyObject) {
      print("Clicked")
    }
   func socket(socket : GCDAsyncSocket, didConnectToHost host:String, port p:UInt16)
   {
       print("Connected to \(addr) on port \(port).")
   }
}
but when I run the code , the function:
func socket(socket : GCDAsyncSocket, didConnectToHost host:String, port p:UInt16)
never gets run.
Where is the problem?
Can anybody advice me about how to transmit and recive literal byte string.
Thanks
I also had a problem, and I solve it like below.
You have to make class inherit from NSObject.
import Foundation
import CocoaAsyncSocket
public class MySocket: NSObject, AsyncSocketDelegate {
    var mSocket: AsyncSocket!
    override init() {
        super.init()
        let mSocket = AsyncSocket.init(delegate: self)
        do {
            print("Connecing to socket server...")
            try mSocket.connectToHost("google.com", onPort: 80)
        } catch let error {
            print(error)
        }
    }
    @objc public func onSocket(sock: AsyncSocket!, didConnectToHost host: String!, port: UInt16) {
        print("success")
    }
}
Below link can help you.
Implement AsyncSocket callbacks in a swift class
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