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Garbage collection vs. shared pointers

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What are the differences between shared pointers (such as boost::shared_ptr or the new std::shared_ptr) and garbage collection methods (such as those implemented in Java or C#)? The way I understand it, shared pointers keep track of how many times variables points to the resource and will automatically destruct the resource when the count reaches zero. However, my understanding is that the garbage collector also manages memory resources, but requires additional resources to determine if an object is still being referred to and doesn't necessarily destruct the resource immediately.

Am I correct in my assumptions, and are there any other differences between using garbage collectors and shared pointers? Also, why would anyone ever used a garbage collector over a shared pointer if they perform similar tasks but with varying performance figures?

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helloworld922 Avatar asked Jan 11 '11 22:01

helloworld922


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1 Answers

The main difference lies, as you noted, in when the resource is released/destroyed.

One advantage where a GC might come in handy is if you have resources that take a long time to be released. For a short program lifetime, it might be nice to leave the resources dangling and have them cleaned up in the end. If resource limits are reached, then the GC can act to release some of them. Shared pointers, on the other hand, release their resources as soon as the reference count hits zero. This could be costly for frequent acquisition-release cycles of a resource with costly time requirements.

On the other hand, in some garbage collection implementations, garbage collection requires that the whole program pause its execution while memory is examined, moved around, and freed. There are smarter implementations, but none are perfect.

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Platinum Azure Avatar answered Oct 06 '22 05:10

Platinum Azure