I have an app that uses GameCenter in a very simple way (just a simple leaderboard with an all time high score). Sometimes when I switch to my app I'll see the notification saying "welcome back to Game Center" but sometimes this notification appears squished like in the following image:
http://i.imgur.com/KOCFIJo.jpg
Does anybody know what might the causing this? Because I have absolutely no idea.
My authentication code which generates the notification banner is fairly standard.
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
[GKLocalPlayer localPlayer].authenticateHandler = ^(UIViewController *viewController, NSError *error) {
// If there is an error, do not assume local player is not authenticated.
if (localPlayer.isAuthenticated) {
// Enable Game Center Functionality
self.gameCenterAuthenticationComplete = YES;
[self enableGameCenter:YES];
gameCenterButton.enabled=true;
} else {
NSLog(@"game center not logged in");
// User has logged out of Game Center or can not login to Game Center, your app should run
// without GameCenter support or user interface.
self.gameCenterAuthenticationComplete = NO;
[self enableGameCenter:NO];
[self presentViewController:viewController animated:true completion:nil ];
gameCenterButton.enabled=false;
}
};
One additional piece of information is that my app is in portrait orientation when this problem occurs. It seems like if I rotate my phone 90 degrees while the banner is showing, it will look normally in landscape but in portrait it looks all squished. Does this help explain it?
I figured it out. I hadn't implemented preferredInterfaceOrientationForPresentation so I did that
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
And also I made sure that supportedInterfaceOrientations returend UIInterfaceOrientationMaskPortrait (note that it returns UIInterfaceOrientationMASKPortrait not just UIInterfaceOrientationPortrait). After that everything worked fine.
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
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