I'm trying to communicate with the Enttec USB DMX Pro. Mainly receiving DMX.
They released a Visual C++ version here, but I'm a little stumped on what to do to convert to Obj-c. Enttec writes, "Talk to the PRO using FTDI library for Mac, and refer to D2XX programming guide to open and talk to the device." Any example apps for Objective-C out there? Is there an easy way to communicate with the Enttec DMX USB Pro?
I've done a significant amount of work with the FTDI chips on the Mac, so I can provide a little insight here. I've used the single-channel and dual-channel variants of their USB-serial converters, and they all behave the same way.
FTDI has both their Virtual COM Port drivers, which create a serial COM port on your system representing the serial connection attached to their chip, and their D2XX direct communication libraries. You're going to want to work with the latter, which can be downloaded from their site for various platforms.
The D2XX libraries for the Mac come in a standalone .dylib (the latest being libftd2xx.1.2.2.dylib) or a new static library they started shipping recently. Included in that package will be the appropriate header files you need (ftd2xx.h and WinTypes.h) as well.
In your Xcode project, add the .dylib as a framework to be linked in, and add the ftd2xx.h, WinTypes.h, and ftd2xx.cfg files to your project. In your Copy Bundled Frameworks build phase, make sure that libftd2xx.1.2.2.dylib and ftd2xx.cfg are present in that phase. You may also need to adjust the relative path that this library expects, in order for it to function within your app bundle, so you may need to run the following command against it at the command line:
install_name_tool -id @executable_path/../Frameworks/libftd2xx.1.2.2.dylib libftd2xx.1.2.2.dylib
Once your project is all properly configured, you'll want to import the FTDI headers:
#import "ftd2xx.h"
and start to connect to your serial devices. The example you link to in your question has a downloadable C++ sample that shows how they communicate to their device. You can bring across almost all of the C code used there and place it within your Objective-C application. They just look to be using the standard FTDI D2XX commands, which are described in detail within the downloadable D2XX Programmer's Guide.
This is some code that I've lifted from one of my applications, used to connect to one of these devices:
DWORD numDevs = 0;
// Grab the number of attached devices
ftdiPortStatus = FT_ListDevices(&numDevs, NULL, FT_LIST_NUMBER_ONLY);
if (ftdiPortStatus != FT_OK)
{
NSLog(@"Electronics error: Unable to list devices");
return;
}
// Find the device number of the electronics
for (int currentDevice = 0; currentDevice < numDevs; currentDevice++)
{
char Buffer[64];
ftdiPortStatus = FT_ListDevices((PVOID)currentDevice,Buffer,FT_LIST_BY_INDEX|FT_OPEN_BY_DESCRIPTION);
NSString *portDescription = [NSString stringWithCString:Buffer encoding:NSASCIIStringEncoding];
if ( ([portDescription isEqualToString:@"FT232R USB UART"]) && (usbRelayPointer != NULL))
{
// Open the communication with the USB device
ftdiPortStatus = FT_OpenEx("FT232R USB UART",FT_OPEN_BY_DESCRIPTION,usbRelayPointer);
if (ftdiPortStatus != FT_OK)
{
NSLog(@"Electronics error: Can't open USB relay device: %d", (int)ftdiPortStatus);
return;
}
//Turn off bit bang mode
ftdiPortStatus = FT_SetBitMode(*usbRelayPointer, 0x00,0);
if (ftdiPortStatus != FT_OK)
{
NSLog(@"Electronics error: Can't set bit bang mode");
return;
}
// Reset the device
ftdiPortStatus = FT_ResetDevice(*usbRelayPointer);
// Purge transmit and receive buffers
ftdiPortStatus = FT_Purge(*usbRelayPointer, FT_PURGE_RX | FT_PURGE_TX);
// Set the baud rate
ftdiPortStatus = FT_SetBaudRate(*usbRelayPointer, 9600);
// 1 s timeouts on read / write
ftdiPortStatus = FT_SetTimeouts(*usbRelayPointer, 1000, 1000);
// Set to communicate at 8N1
ftdiPortStatus = FT_SetDataCharacteristics(*usbRelayPointer, FT_BITS_8, FT_STOP_BITS_1, FT_PARITY_NONE); // 8N1
// Disable hardware / software flow control
ftdiPortStatus = FT_SetFlowControl(*usbRelayPointer, FT_FLOW_NONE, 0, 0);
// Set the latency of the receive buffer way down (2 ms) to facilitate speedy transmission
ftdiPortStatus = FT_SetLatencyTimer(*usbRelayPointer,2);
if (ftdiPortStatus != FT_OK)
{
NSLog(@"Electronics error: Can't set latency timer");
return;
}
}
}
Disconnection is fairly simple:
ftdiPortStatus = FT_Close(*electronicsPointer);
*electronicsPointer = 0;
if (ftdiPortStatus != FT_OK)
{
return;
}
Writing to the serial device is then pretty easy:
__block DWORD bytesWrittenOrRead;
unsigned char * dataBuffer = (unsigned char *)[command bytes];
//[command getBytes:dataBuffer];
runOnMainQueueWithoutDeadlocking(^{
ftdiPortStatus = FT_Write(electronicsCommPort, dataBuffer, (DWORD)[command length], &bytesWrittenOrRead);
});
if((bytesWrittenOrRead < [command length]) || (ftdiPortStatus != FT_OK))
{
NSLog(@"Bytes written: %d, should be:%d, error: %d", bytesWrittenOrRead, (unsigned int)[command length], ftdiPortStatus);
return NO;
}
(command
is an NSData instance, and runOnMainQueueWithoutDeadlocking()
is merely a convenience function I use to guarantee execution of a block on the main queue).
You can read raw bytes from the serial interface using something like the following:
NSData *response = nil;
DWORD numberOfCharactersToRead = size;
__block DWORD bytesWrittenOrRead;
__block unsigned char *serialCommunicationBuffer = malloc(numberOfCharactersToRead);
runOnMainQueueWithoutDeadlocking(^{
ftdiPortStatus = FT_Read(electronicsCommPort, serialCommunicationBuffer, (DWORD)numberOfCharactersToRead, &bytesWrittenOrRead);
});
if ((bytesWrittenOrRead < numberOfCharactersToRead) || (ftdiPortStatus != FT_OK))
{
free(serialCommunicationBuffer);
return nil;
}
response = [[NSData alloc] initWithBytes:serialCommunicationBuffer length:numberOfCharactersToRead];
free(serialCommunicationBuffer);
At the end of the above, response
will be an NSData instance containing the bytes you've read from the port.
Additionally, I'd suggest that you should always access the FTDI device from the main thread. Even though they say they support multithreaded access, I've found that any kind of non-main-thread access (even guaranteed exclusive accesses from a single thread) cause intermittent crashes on the Mac.
Beyond the cases I've described above, you can consult the D2XX programming guide for the other functions FTDI provides in their C library. Again, you should just need to move over the appropriate code from the samples that have been provided to you by your device manufacturer.
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