I was going through some coding exercises, and had some trouble with this question:
From 5 dice (6-sided) rolls, generate a random number in the range [1 - 100].
I implemented the following method, but the returned number is not random (called the function 1,000,000 times and several numbers never show up in 1 - 100).
public static int generator() {
Random rand = new Random();
int dices = 0;
for(int i = 0; i < 5; i++) {
dices += rand.nextInt(6) + 1;
}
int originalStart = 5;
int originalEnd = 30;
int newStart = 1;
int newEnd = 100;
double scale = (double) (newEnd - newStart) / (originalEnd - originalStart);
return (int) (newStart + ((dices - originalStart) * scale));
}
Ok, so 5 dice rolls, each with 6 options. if they are un-ordered you have a range of 5-30 as mentioned above - never sufficient for 1-100.
You need to assume an order, this gives you a scale of 1,1,1,1,1 - 6,6,6,6,6 (base 6) assuming 1 --> 0 value, you have a 5 digit base 6 number generated. As we all know 6^5 = 7776 unique possibilities. ;)
For this I am going to give you a biased random solution.
int total = 0;
int[] diceRolls;
for (int roll : diceRolls) {
total = total*6 + roll - 1;
}
return total % 100 + 1;
thanks to JosEdu for clarifying bracket requirement
Also if you wanted to un-bias this, you could divide range by the maxval given in my description above, and subsequently multiply by your total (then add offset), but you would still need to determine what rounding rules you used.
The problem is there aren't enough random values in 5-30 to map one to one to 1-100 interval. This means certain values are destined to never show up; the amount of these "lost" values depends on the size ratio of the two intervals.
You can leverage the power of your dice in a way more efficient way, however. Here's how I'd do it:
Approach 1
Approach 2
Construct your random number using digits in a base-6 system. I.E. The first dice will be the first digit of the base-6 number, the second dice - the second digit, etc.
Then convert to base-10, and divide by (46656/99). You should have your random number. You could in fact only use 3 dice, of course, the rest two are just redundant.
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