I am trying to draw a free drawing on canvas using fabric.js but i am not able to free draw a like spray, circle, texture mode on my side i use this code only the pencil mode drawing is working but when i select spray and other mode that mode drawing as pencil.
Here is my HTML Here is fiddle ink
<label for="drawing-mode-selector">Mode:</label>
<select id="drawing-mode-selector">
<option>Pencil</option>
<option>Circle</option>
<option>Spray</option>
<option>Pattern</option>
<option>hline</option>
<option>vline</option>
<option>square</option>
<option>diamond</option>
<option>texture</option>
</select><br>
<label for="drawing-line-width">Line width:</label>
<input type="range" value="30" min="0" max="150" id="drawing- line-width"><br>
<label for="drawing-color">Line color:</label>
<input type="color" value="#005E7A" id="drawing-color"><br>
<label for="drawing-shadow-width">Line shadow width:</label>
<input type="range" value="0" min="0" max="50" id="drawing-shadow-width"><br>
</div>
</li>
Here is my script code
var canvas = new fabric.Canvas('canvas')
var drawingModeEl = document.getElementById('drawing-mode'),
drawingOptionsEl = document.getElementById('drawing-mode-options'),
drawingColorEl = document.getElementById('drawing-color'),
drawingLineWidthEl = document.getElementById('drawing-line-width'),
drawingShadowWidth = document.getElementById('drawing-shadow-width');
drawingModeEl.onclick = function() {
canvas.isDrawingMode = !canvas.isDrawingMode;
if (canvas.isDrawingMode) {
drawingModeEl.innerHTML = 'Cancel drawing mode';
drawingOptionsEl.style.display = '';
}
else {
drawingModeEl.innerHTML = 'Enter drawing mode';
drawingOptionsEl.style.display = 'none';
}
};
canvas.on('path:created', function() {
updateComplexity();
});
if (fabric.PatternBrush) {
var vLinePatternBrush = new fabric.PatternBrush(canvas);
vLinePatternBrush.getPatternSrc = function() {
var patternCanvas = fabric.document.createElement('canvas');
patternCanvas.width = patternCanvas.height = 10;
var ctx = patternCanvas.getContext('2d');
ctx.strokeStyle = this.color;
ctx.lineWidth = 5;
ctx.beginPath();
ctx.moveTo(0, 5);
ctx.lineTo(10, 5);
ctx.closePath();
ctx.stroke();
return patternCanvas;
};
var hLinePatternBrush = new fabric.PatternBrush(canvas);
hLinePatternBrush.getPatternSrc = function() {
var patternCanvas = fabric.document.createElement('canvas');
patternCanvas.width = patternCanvas.height = 10;
var ctx = patternCanvas.getContext('2d');
ctx.strokeStyle = this.color;
ctx.lineWidth = 5;
ctx.beginPath();
ctx.moveTo(5, 0);
ctx.lineTo(5, 10);
ctx.closePath();
ctx.stroke();
return patternCanvas;
};
var squarePatternBrush = new fabric.PatternBrush(canvas);
squarePatternBrush.getPatternSrc = function() {
var squareWidth = 10, squareDistance = 2;
var patternCanvas = fabric.document.createElement('canvas');
patternCanvas.width = patternCanvas.height = squareWidth + squareDistance;
var ctx = patternCanvas.getContext('2d');
ctx.fillStyle = this.color;
ctx.fillRect(0, 0, squareWidth, squareWidth);
return patternCanvas;
};
var diamondPatternBrush = new fabric.PatternBrush(canvas);
diamondPatternBrush.getPatternSrc = function() {
var squareWidth = 10, squareDistance = 5;
var patternCanvas = fabric.document.createElement('canvas');
var rect = new fabric.Rect({
width: squareWidth,
height: squareWidth,
angle: 45,
fill: this.color
});
var canvasWidth = rect.getBoundingRectWidth();
patternCanvas.width = patternCanvas.height = canvasWidth + squareDistance;
rect.set({ left: canvasWidth / 2, top: canvasWidth / 2 });
var ctx = patternCanvas.getContext('2d');
rect.render(ctx);
return patternCanvas;
};
var img = new Image();
img.src = '../assets/honey_im_subtle.png';
var texturePatternBrush = new fabric.PatternBrush(canvas);
texturePatternBrush.source = img;
}
$('#drawing-mode-selector').on('change', function() {
if (this.value === 'hline') {
canvas.freeDrawingBrush = vLinePatternBrush;
}
else if (this.value === 'vline') {
canvas.freeDrawingBrush = hLinePatternBrush;
}
else if (this.value === 'square') {
canvas.freeDrawingBrush = squarePatternBrush;
}
else if (this.value === 'diamond') {
canvas.freeDrawingBrush = diamondPatternBrush;
}
else if (this.value === 'texture') {
canvas.freeDrawingBrush = texturePatternBrush;
}
else {
canvas.freeDrawingBrush = new fabric[this.value + 'Brush'](canvas);
}
if (canvas.freeDrawingBrush) {
canvas.freeDrawingBrush.color = drawingColorEl.value;
canvas.freeDrawingBrush.width = parseInt(drawingLineWidthEl.value, 10) || 1;
canvas.freeDrawingBrush.shadowBlur = parseInt(drawingShadowWidth.value, 10) || 0;
}
});
drawingColorEl.onchange = function() {
canvas.freeDrawingBrush.color = drawingColorEl.value;
};
drawingLineWidthEl.onchange = function() {
canvas.freeDrawingBrush.width = parseInt(drawingLineWidthEl.value, 10) || 1;
};
drawingShadowWidth.onchange = function() {
canvas.freeDrawingBrush.shadowBlur = parseInt(drawingShadowWidth.value, 10) || 0;
};
if (canvas.freeDrawingBrush) {
canvas.freeDrawingBrush.color = drawingColorEl.value;
canvas.freeDrawingBrush.width = parseInt(drawingLineWidthEl.value, 10) || 1;
canvas.freeDrawingBrush.shadowBlur = 0;
}
var canvas = new fabric.Canvas('c');
document.getElementById('canvas-background-picker').onchange = function() {
canvas.backgroundColor = this.value;
canvas.renderAll();
};
//end free drawing
See here a entire screenshot i have selected mode vline but it drawing like simple pencil
I've updated your jsfiddle, Now it works Demo.
On your page is something wrong - look at your dev console:
$('#drawing-mode-selector').on('change', function() {
//Uncaught TypeError: Object [object Object] has no method 'on'
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