Getting this error on Archiving my app. Framework used is my own. So I cross checked. Bitcode in framework is Enabled. Not sure why am I getting this issue. These are the build settings in my framework :
I followed this link but didn't work. Tried to set -fembed-bitcode in framework's project (not target, but project, since it is recommended in the link) setting.
Bitcode is file that can be available to iTunes connect and they can use it to recompile with the updated clang compiler. 47.
Bitcode-enabled builds When this option is disabled, the compiler generates an executable file that only contains machine code. But when it is enabled, the bitcode is included in the executable file alongside the generated machine code.
Bitcode is an abstract encoding of an app that can be used to re-compile it in different ways, given a set of instructions. You can confirm whether your binary is bitcode-compatible by running :
otool -l (my .o or .a file) | grep __LLVM
.
When you build normally, Xcode adds the build flag -fembed-bitcode-marker
to any clang invocation.
To Add -fembed-bitcode
: select project Build Settings -> Other C flags, set Debug to -fembed-bitcode-marker
and Release to -fembed-bitcode
this will build your lib with bitcode.
BITCODE_GENERATION_MODE
If you set BITCODE_GENERATION_MODE=bitcode
on your User-defined Setting, even during the build phase, the files will be compiled using the flag -fembed-bitcode
.
And, if you set BITCODE_GENERATION_MODE=marker
, the files will be compiled using the flag -fembed-bitcode-marker
, independent of the action phase.
So, if you want to enable the bitcode to every action (build and archive), the better way to do so is using the BITCODE_GENERATION_MODE
setting you can do so either manual or by script.
Manual
On Build Settings, click on the + sign at the top to add a user-defined build setting with the name BITCODE_GENERATION_MODE
, and set Debug to marker
, Release to bitcode
.
Edit schema as Release Then link the library.a file and get the build path get the library form Release folder
Script
xcodebuild BITCODE_GENERATION_MODE=bitcode OTHER_CFLAGS="-fembed-bitcode" -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
Try to set Skip Install to YES and Enable Bitcode to Yes in framework build settings.
if you do below commands
they will not work until
so that after you change build settings you need to run flutter build
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