I have a program in C++ with plugins (dynamic libs). In the main program, I want to execute a static function to check if i can create a object of this type.
An example without dynamic libs (aren't neccesary to understand the problem):
#include "libs/parent.h"
#include "libs/one.h"
#include "libs/two.h"
int main(int argc, char * argv[])
{
Parent* obj;
if (One::match(argv[1]))
obj = new One();
else if (Two::match(argv[1]))
obj = new Two();
}
Now, i have a interface class named Parent. All plugins inherit from this class. Ideally, I have a virtual static function in Parent named match, and all the plugins need to reimplement this function.
The problem with this code is that i can't do a static virtual function in C++, so i don't know how to solve the problem.
Sorry for mi english, i did my best
What you have here is classic factory pattern. You want to create an interface named IPluginFactory
which would have two methods - match
and create
(or, optionally, combine them both in a single method). Then each of your plugin DLLs would have a class that implements this interface.
Parent obj;
IPluginFactory *one = new OneFactory();
IPluginFactory *two = new TwoFactory();
if (one->match(argv[1]))
obj = one->createObj();
else if (two->match(argv[1]))
obj = two->createObj();
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